The Association for UK Interactive EntertainmentW
The Association for UK Interactive Entertainment

The Association for UK Interactive Entertainment (Ukie) is a non-profit trade association for the video game industry in the United Kingdom (UK). Ukie was originally founded as the European Leisure Software Publishers Association (ELSPA), and then later Entertainment and Leisure Software Publishers Association (ELSPA), before changing to Ukie in 2010.

Australian Classification BoardW
Australian Classification Board

The Australian Classification Board is an Australian Government statutory body responsible for the classification and censorship of films, video games and publications for exhibition, sale or hire in Australia. The ACB was established in 1970 and was once part of the Office of Film and Literature Classification (OFLC), which was dissolved in 2006. The Department of Communications and the Arts provided administrative support to the ACB from 2006 until 2020, when it was merged into the 'mega department' of the Department of Infrastructure, Transport, Regional Development and Communications. Decisions made by the ACB may be reviewed by the Australian Classification Review Board. The ACB now operates under the Commonwealth Classification Act 1995. The ACB is made up of a director, a deputy director, and three other board members, appointed by the government for three- or four-year terms, and temporary board members. The ACB is located in Sydney, New South Wales.

Computer Entertainment Rating OrganizationW
Computer Entertainment Rating Organization

The Computer Entertainment Rating Organization (CERO) is a Japanese entertainment rating organization based in Tokyo that rates video game content in console games with levels of ratings that informs the customer(s) of the nature of the product and what age group it is suitable for. It was established in June 2002 as a branch of Computer Entertainment Supplier's Association, and became an officially recognized nonprofit organization in December 2003.

Cyberathlete Professional LeagueW
Cyberathlete Professional League

The Cyberathlete Professional League (CPL) was a professional sports tournament organization specializing in computer and console video game competitions. It was founded by Angel Daniel Munoz on June 27, 1997 in Dallas, Texas. The CPL is considered the pioneer in professional video game tournaments, which have been held worldwide. The CPL's tournaments are open to all registrants, but due to the ESRB content rating of some video games, CPL competitions are restricted to participants age 17 or older. The CPL has distributed more than US$3 million in cash prizes.

Entertainment Consumers AssociationW
Entertainment Consumers Association

Entertainment Consumers Association (ECA) is a United States-based non-partisan, non-government, non-profit organization dedicated to the interests of individuals who play computer and video games in the United States and Canada.

Entertainment Software Rating AssociationW
Entertainment Software Rating Association

The Entertainment Software Rating Association (ESRA) is a self-regulatory organization that assigns age and content ratings in Iran. The system was established in 2007 by the Iran National Foundation of Computer Games and has the status of a research project.

European Cross Media AcademyW
European Cross Media Academy

The European Cross Media Academy, or EUCROMA, is a European advanced level training program in cross-media production based in Copenhagen, Denmark. It is open to students from European educational institutions with experience in games and animation courses, bringing them together in professionally configured games and animation teams.

Expressive Intelligence StudioW
Expressive Intelligence Studio

The Expressive Intelligence Studio is a research group at the University of California, Santa Cruz, established to conduct research in the field of game design technology. The studio is currently being run by Michael Mateas and Noah Wardrip-Fruin, who work closely with the students in their research.

Film and Publication BoardW
Film and Publication Board

The Film and Publication Board, is a content-classification and regulation authority in South Africa, operating under the Minister of Communications and Digital Technologies. The FPB was established in 1996 under the Films and Publications Act, ostensibly to tackle issues of child pornography and child abuse, as well as to provide ratings to publicly consumed media such as movies, music and television programs. Under these directives, its mandate can be considered one of state censorship.

Gamers 4 CroydonW
Gamers 4 Croydon

Gamers 4 Croydon (G4C) was a minor political party in South Australia which contested the 2010 state election. The party disbanded shortly after the election and endorsed the Australian Sex Party and the Greens as possible replacements for support.

Gamers Outreach FoundationW
Gamers Outreach Foundation

Gamers Outreach Foundation was founded in 2007 and is a 501(c)(3) nonprofit organization that provides equipment, technology, and software to help kids cope with treatment inside hospitals. The organization aims to inspire and heal patients through the power of interactive play.

GotFragW
GotFrag

GotFrag was a website, founded in 2002, that covered daily events and news about e-Sports and professional video gaming. New York Post writer Michael Kane called GotFrag "the best source of gaming [information] for the hard-core community". The site provided gamers with a place to find information and current events about their favorite eSports teams and players. In 2007, GotFrag became a wholly owned subsidiary of Major League Gaming.

International Game Developers AssociationW
International Game Developers Association

The International Game Developers Association (IGDA) is a nonprofit professional association whose stated mission is to "support and empower game developers around the world in achieving fulfilling and sustainable careers."

Iran Computer and Video Games FoundationW
Iran Computer and Video Games Foundation

Iran computer and video games foundation (AKA Iran National Foundation of Computer Games or shortly IRCG) is a non-profit organization established by the Ministry of Culture and Islamic Guidance in 2007 to control and support video game industry in Iran.

National Media Council (United Arab Emirates)W
National Media Council (United Arab Emirates)

The National Media Council (NMC) is a federal institution of the United Arab Emirates (U.A.E.) that was established by virtue of Federal Law No. 1 of 2006. It promotes and supports all media-related initiatives and activities in the U.A.E. and abroad. Goals set for the council are “Providing an integrated regulatory environment conductive to the development of the media sector in the U.A.E., highlighting the U.A.E. accomplishments in media both nationally and internationally and ensuring that all administration services are delivered with high quality, efficiency and transparency”.

PlayPowerW
PlayPower

PLAYPOWER is a 2008-started non-profit organization designed to create free educational computer software for low income families in India and other developing countries. In 2012 the project was reformed as Playpower Labs, a for-profit company that focused on educational games for mobile platforms. Playpower Labs now offers world-class education technology consulting services to some of the biggest learning companies in the world.

Video Game History FoundationW
Video Game History Foundation

The Video Game History Foundation is a non-profit foundation founded by Frank Cifaldi. The primary aim of the foundation is the archival, preservation, and dissemination of historical media related to video games.

Virtual militaryW
Virtual military

A Virtual Military Organization (VMO) is a dedicated hobby organization that uses simulation to model the operations of a military. Virtual Military Organizations (VMOs) generally have a presence on the internet, similar to real military organizations. Most VMOs simulate military operations to varying degrees. A newer variant of Virtual Military is the MilSim unit. MilSim units differ from Virtual Military by placing emphasis on the simulation of military tactics in their chosen gaming platform, whereas traditionally, VMOs have placed emphasis on simulating the bigger picture, including a full military career path, logistics systems, coordinated movement of equipment around the world, and prolonged military operations. Although VMOs may appear to be a type of gaming clan, a key difference is that a gaming clan's primary purpose is to be an "organized group of players that regularly play together." VMOs are essentially role-playing environments within which an individual can immerse themselves. Realism groups are semantically similar; however, their primary focus is usually on following real-life procedures as much as possible. Therefore, tactical realism and MilSim are almost synonymous in the gaming world. A Google search for 'Virtual Military' reveals quite a few VMOs that go to varying degrees of depth to pursue their goal.

Women in GamesW
Women in Games

Women in Games WIGJ is a UK-based community interest company which aims to recruit more women into the video gaming industry and to protect the interests of women in the industry. It was founded in 2009 and originally known as Women in Games Jobs (WIGJ); the initials are still part of its legal name. The company's CEO is Marie Claire Isaaman.

World Cyber GamesW
World Cyber Games

The World Cyber Games (WCG) is an international esports competition with multi-game titles in which hundreds of esports athletes from around the world participate in a variety of competitions also known as Esports Olympics. WCG events attempt to emulate a traditional sporting tournament, such as the Olympic Games; events included an official opening ceremony, and players from various countries competing for gold, silver, and bronze medals. WCG are held every year in other cities around the world. The WCG 2020 competition received nearly 650 million views worldwide.