BatterUPW
BatterUP

BatterUP is a "24-inch foam-covered plastic" baseball bat-shaped controller manufactured for the personal computer, Sega Genesis, and the Super Nintendo Entertainment System by Sports Sciences Inc.

Super Game BoyW
Super Game Boy

The Super Game Boy is a peripheral that allows Game Boy cartridges to be played on a Super Nintendo Entertainment System console. Released in June 1994, it retailed for $59.99 in the United States and £49.99 in the United Kingdom.

List of Super NES enhancement chipsW
List of Super NES enhancement chips

The list of Super NES enhancement chips demonstrates the overall design plan for the Super Nintendo Entertainment System, whereby the console's hardware designers had made it easy to interface special coprocessor chips to the console. This standardized selection of chips was available to increase system performance and features for each game cartridge. As increasingly superior chips became available throughout the SNES's retail market years, this strategy originally provided a cheaper and more versatile way of maintaining the system's market lifespan when compared to Nintendo's option of having included a much more expensive CPU or a more obsolete stock chipset.

Nintendo Power (cartridge)W
Nintendo Power (cartridge)

The Nintendo Power is a Japan-only peripheral produced by Nintendo for the Super Famicom and the Game Boy. The service allowed owners to download Super Famicom or Game Boy games onto a special flash memory cartridge for a lower price than that of the full cartridge.

SatellaviewW
Satellaview

The Satellaview is a satellite modem peripheral produced by Nintendo for the Super Famicom in 1995. Containing 1 megabit of ROM space and an additional 512 kB of RAM, Satellaview allowed players to download games, magazines and other forms of content through satellite broadcasts provided by Japanese company St.GIGA. To use Satellaview, players had to purchase a special broadcast satellite (BS) tuner directly from St.GIGA or rent one for a six-month fee, and to pay monthly maintenance fees to both St.GIGA and Nintendo. It was attached to the bottom of the Super Famicom via the system's expansion port. It featured heavy support from third-party developers, including Squaresoft, Taito, Konami, Capcom and Seta.

Super NES MouseW
Super NES Mouse

The Super NES Mouse, sold as the Super Famicom Mouse in Japan, is a peripheral created by Nintendo for the Super Nintendo Entertainment System. It was first released on July 14, 1992 in Japan, in August of 1992 in North America, and in December 10, 1992 in Europe. Originally designed for use with the game Mario Paint, the Super NES Mouse was sold in a bundle with the game and included a plastic mouse pad. Soon after its introduction, several other titles were released with the Mouse support.

Super ScopeW
Super Scope

The Super Scope, sold as the Nintendo Scope in Europe and Australia, is a first party light gun peripheral for the Super Nintendo Entertainment System. The successor to the NES Zapper, the Super Scope was released in North America and the PAL region in 1992, followed by a limited release in Japan in 1993 due to a lack of consumer demand. The peripheral consists of two devices: the wireless light gun itself, called the Transmitter, and a Receiver that connects to the second controller port of the Super NES console. The Transmitter has two action buttons, a pause button, a power switch and is powered by six AA batteries.