
The Atari 2600, originally branded as the Atari Video Computer System until November 1982, is a home video game console developed and produced by Atari, Inc. Released on September 11, 1977, it is credited with popularizing the use of microprocessor-based hardware and games stored on ROM cartridges. The VCS was bundled with two joystick controllers, a conjoined pair of paddle controllers, and a game cartridge: initially Combat, and later Pac-Man.

Activision Anthology is a compilation of most of the Atari 2600 games by Activision for various game systems. It also includes games that were originally released by Absolute Entertainment and Imagic, as well as various homebrew games. The Microsoft Windows and Mac OS X versions are titled Activision Anthology: Remix Edition, and include the most games. The PlayStation Portable version is titled Activision Hits Remixed.

BASIC Programming is an Atari Video Computer System cartridge that teaches simple computer programming using a dialect of BASIC. Written by Warren Robinett and released by Atari, Inc. in 1979, this BASIC interpreter is one of a few non-game cartridges for the console. The Atari VCS's RAM size of 128 bytes restricts the possibilities for writing programs.

The CompuMate SV010 was a home computer peripheral manufactured by Spectravideo International for the Atari 2600 home video game console. It was released on 6 January 1983 at the Winter Consumer Electronics Show in Las Vegas, Nevada.

The Atari 2600 hardware design experienced many makeovers and revisions during its 14-year production history. The system also has many controllers and third-party peripherals.

Atari 2600 homebrew is a video game genre, where "homebrew" is synonymous with "hobbyist-developed," for the Atari 2600 video game console. The first 2600 homebrew game was written in 1995, and since then more than 100 games have been released. There is an active community of Atari 2600 developers—the largest among classic video game homebrew communities.

Imagic was an American video game developer and publisher that created games initially for the Atari 2600. Founded in 1981 by Atari, Inc. and Mattel expatriates, its best-selling titles were Atlantis, Cosmic Ark, and Demon Attack. Imagic also released games for Intellivision, ColecoVision, Atari 8-bit family, TI-99/4A, IBM PCjr, VIC-20, Commodore 64, and Magnavox Odyssey². Their Odyssey² ports of Demon Attack and Atlantis were the only third-party releases for that system in America. The company never recovered from the North American video game crash of 1983 and was liquidated in 1986.

M Network was a video game division of Mattel that, in the 1980s, produced games in cartridge format for the Atari 2600 video game system.

The Atari Mindlink is an unreleased video game controller for the Atari 2600, originally intended for release in 1984. The Mindlink was unique in that its headband form factor controls the game by reading the myoneural signal voltage from the player's forehead. The player's forehead movements are read by infrared sensors and transferred as movement in the game.

Racing the Beam: The Atari Video Computer System is a book by Ian Bogost and Nick Montfort describing the history and technical challenges of programming for the Atari 2600 video game console.

The Starpath Supercharger is an expansion peripheral cartridge created by Starpath, for playing cassette-based proprietary games on the Atari 2600 video game console.

Stella is an emulator of the Atari 2600 game console, and takes its name from the console's codename. It is open-source, and runs on most major modern platforms including Windows, Mac OS X, and Linux. Stella was originally written in 1996 by Bradford W. Mott, and is now maintained by Stephen Anthony.

The Television Interface Adaptor (TIA) is the custom computer chip that is the heart of the Atari 2600 game console, generating the screen display, sound effects, and reading input controllers. Its design was widely affected by an attempt to reduce the amount of RAM needed to operate the display. The resulting design is notoriously difficult to program, which is an ongoing challenge for developers.