
In computer science, a graph is an abstract data type that is meant to implement the undirected graph and directed graph concepts from the field of graph theory within mathematics.

In graph theory and computer science, an adjacency list is a collection of unordered lists used to represent a finite graph. Each list describes the set of neighbors of a vertex in the graph. This is one of several commonly used representations of graphs for use in computer programs.

An and-inverter graph (AIG) is a directed, acyclic graph that represents a structural implementation of the logical functionality of a circuit or network. An AIG consists of two-input nodes representing logical conjunction, terminal nodes labeled with variable names, and edges optionally containing markers indicating logical negation. This representation of a logic function is rarely structurally efficient for large circuits, but is an efficient representation for manipulation of boolean functions. Typically, the abstract graph is represented as a data structure in software.

A call graph is a control flow graph, which represents calling relationships between subroutines in a computer program. Each node represents a procedure and each edge (f, g) indicates that procedure f calls procedure g. Thus, a cycle in the graph indicates recursive procedure calls.

In computer science, a deterministic acyclic finite state automaton (DAFSA), also called a directed acyclic word graph is a data structure that represents a set of strings, and allows for a query operation that tests whether a given string belongs to the set in time proportional to its length. Algorithms exist to construct and maintain such automata, while keeping them minimal.

In computer science, a graph-structured stack (GSS) is a directed acyclic graph where each directed path represents a stack. The graph-structured stack is an essential part of Tomita's algorithm, where it replaces the usual stack of a pushdown automaton. This allows the algorithm to encode the nondeterministic choices in parsing an ambiguous grammar, sometimes with greater efficiency.

A node is a basic unit of a data structure, such as a linked list or tree data structure. Nodes contain data and also may link to other nodes. Links between nodes are often implemented by pointers.

A scene graph is a general data structure commonly used by vector-based graphics editing applications and modern computer games, which arranges the logical and often spatial representation of a graphical scene. It is a collection of nodes in a graph or tree structure. A tree node may have many children but only a single parent, with the effect of a parent applied to all its child nodes; an operation performed on a group automatically propagates its effect to all of its members. In many programs, associating a geometrical transformation matrix at each group level and concatenating such matrices together is an efficient and natural way to process such operations. A common feature, for instance, is the ability to group related shapes and objects into a compound object that can then be manipulated as easily as a single object.

In graph theory, a branch of mathematics, the triconnected components of a biconnected graph are a system of smaller graphs that describe all of the 2-vertex cuts in the graph. An SPQR tree is a tree data structure used in computer science, and more specifically graph algorithms, to represent the triconnected components of a graph. The SPQR tree of a graph may be constructed in linear time and has several applications in dynamic graph algorithms and graph drawing.