Academic GamesW
Academic Games

Academic Games is a competition in the U.S. in which players win by out-thinking each other in mathematics, language arts, and social studies. Formal tournaments are organized by local leagues, and on a national level by the Academic Games Leagues of America (AGLOA). Member leagues in eight states hold a national tournament every year, in which players in four divisions compete in eight different games covering math, English, and history. Some turn-based games require a kit consisting of a board and playing cubes, while other games have a central reader announcing questions or clues and each player answering individually.

Amazing AlexW
Amazing Alex

Amazing Alex was a physics-based puzzle game created by Rovio Entertainment, the developer of popular multiplatform strategy puzzle video game Angry Birds. Initially it was announced by Rovio's CEO Mikael Hed on Yle's breakfast television. The game was based on Casey's Contraptions, a game created by Noel Llopis and Miguel Ángel Friginal, whose rights were acquired by Rovio. The game featured educational elements and revolved around Alex, described as a curious boy with interest in building things. The goal of the game was to make various Rube Goldberg-type chain reaction machines work. The game was very similar to The Incredible Machine, originally released in 1993.

BlocksworldW
Blocksworld

Blocksworld was a physics-based 3D sandbox video game developed by Linden Lab originally for the iPad on July 6, 2013. It was later released for the iPhone on 2016, and later, via Steam on September 25, 2017. As of 2020, Blocksworld is absent from Linden Lab's website, and servers were fully shut down on June 17, 2020. It was subsequently removed from the App Store afterwards, and was later pulled from Steam on July 2, 2020.

The Crystal RainforestW
The Crystal Rainforest

The Crystal Rain Forest is an educational puzzle game developed and published by Sherston Software for use in primary schools. It was originally released in 1992 for the Acorn Archimedes. A later version was released for Microsoft Windows and Mac OS in 1999.

GoVenture Educational Games and SimulationsW
GoVenture Educational Games and Simulations

GoVenture is the brand name for a series of educational computer games and simulations developed and published by MediaSpark Inc. The first GoVenture simulation was launched in 2000 and several more have been launched since. GoVenture educational games and simulations are themed on business and money subjects and are designed to give learners realistic experiences with various business processes and financial topics.

HyperRogueW
HyperRogue

HyperRogue is an independent video game developed by Zeno Rogue. It is a roguelike inspired by the puzzle game Deadly Rooms of Death and the art of M. C. Escher, taking place in the hyperbolic plane.

Mission Control (video game)W
Mission Control (video game)

Mission Control is an educational platform game developed and published by Sherston Software for use in primary schools.

Nations: A Simulation Game in International PoliticsW
Nations: A Simulation Game in International Politics

Nations: A Simulation Game in International Politics is a 1995 case study available from the Institute for the Study of Diplomacy at Georgetown University, written by Michael Herzig and David Skidmore in the form of classroom game that is designed to give the students some understanding of international relations theory.

Playing History 2 - Slave TradeW
Playing History 2 - Slave Trade

Playing History 2 - Slave Trade is an educational game developed and published by Serious Games Interactive, and released on September 13, 2013 for Windows and Mac OS X on the Steam platform.

A Slower Speed of LightW
A Slower Speed of Light

A Slower Speed of Light is a freeware video game developed by MIT Game Lab that demonstrates the effects of special relativity by gradually slowing down the speed of light to a walking pace. The game runs on the Unity engine using the own open source OpenRelativity toolkit.

Tutor SystemsW
Tutor Systems

Tutor Systems is an Australian ludic learning tool that allows learners to check their answers for accuracy themselves. There are different sets of tasks, from pre-school to grammar school. This is the English adaptation of German-speaking LÜK, of which LÜK means "lernen, üben, kontrollieren".

TypequickW
Typequick

Typequick Pty Ltd is an Australian courseware company specialising in the development of computer-based touch-typing tutor systems of the same name. The first Typequick program was developed by Noel McIntosh's AID Systems in conjunction with Blue Sky Industries in 1982 in response to the need for efficient typing skills among users of new micro computers. The Sydney-based company of the same name was founded by McIntosh in 1985, after buying out the founders and acquiring the software.