Alpha compositingW
Alpha compositing
Back-face cullingW
Back-face culling
Diamond-square algorithmW
Diamond-square algorithm
Even–odd ruleW
Even–odd rule
Flood fillW
Flood fill
Floyd–Steinberg ditheringW
Floyd–Steinberg dithering
Gouraud shadingW
Gouraud shading
Hidden-line removalW
Hidden-line removal
Hidden-surface determinationW
Hidden-surface determination
Level-set methodW
Level-set method
Line drawing algorithmW
Line drawing algorithm
Marching cubesW
Marching cubes
Marching tetrahedraW
Marching tetrahedra
Multiple bufferingW
Multiple buffering
Nonzero-ruleW
Nonzero-rule
Phong shadingW
Phong shading
Ray castingW
Ray casting
Scanline renderingW
Scanline rendering
SmoothstepW
Smoothstep
Warnock algorithmW
Warnock algorithm