WAlpha compositing
WBack-face culling
WDiamond-square algorithm
WEven–odd rule
WFlood fill
WFloyd–Steinberg dithering
WGouraud shading
WHidden-line removal
WHidden-surface determination
WLevel-set method
WLine drawing algorithm
WMarching cubes
WMarching tetrahedra
WMultiple buffering
WNonzero-rule
WPhong shading
WRay casting
WScanline rendering
WSmoothstep
WWarnock algorithm