AntichamberW
Antichamber

Antichamber is a first-person puzzle-platform game created by Australian developer Alexander "Demruth" Bruce. Many of the puzzles are based on phenomena that occur within impossible objects created by the game engine, such as passages that lead the player to different locations depending on which way they face, and structures that seem otherwise impossible within normal three-dimensional space. The game includes elements of psychological exploration through brief messages of advice to help the player figure out solutions to the puzzles as well as adages for real life. The game was released on Steam for Microsoft Windows on 31 January 2013. A version originally sold with the Humble Indie Bundle 11 in February 2014 added support for Linux and OS X.

Crush (video game)W
Crush (video game)

Crush is a 2007 puzzle-platform game developed by Kuju Entertainment's Zoë Mode studio and published by Sega for the PlayStation Portable. Its protagonist is Danny, a young man suffering from insomnia, who uses an experimental device to explore his mind and discover the cause of his sleeplessness. Each level of the game, representing events from Danny's life and inspired by artists such as Tim Burton and M.C. Escher, requires the player to control Danny as he collects his "lost marbles" and other thoughts.

EchochromeW
Echochrome

Echochrome, is a 2008 puzzle game created by Sony's Japan Studio and Game Yarouze, which is available for PlayStation 3 from the PlayStation Store and for PlayStation Portable (PSP) on either UMD or from the PlayStation Store. Gameplay involves a mannequin figure traversing a rotatable world where physics and reality depend on perspective. The world is occupied by Oscar Reutersvärd's impossible constructions. This concept is inspired by M. C. Escher's artwork, such as "Relativity". The game is based on the Object Locative Environment Coordinate System developed by Jun Fujiki—an engine that determines what is occurring based on the camera's perspective.

Fez (video game)W
Fez (video game)

Fez is an indie puzzle-platform video game developed by Polytron Corporation and published by Trapdoor. The player-character Gomez receives a fez that reveals his two-dimensional (2D) world to be one of four sides of a three-dimensional (3D) world. The player rotates between these four 2D views to realign platforms and solve the game's puzzles. The objective of the game is to collect cubes and cube fragments to restore order to the universe.

IlomiloW
Ilomilo

ilomilo is a puzzle video game developed by Southend Interactive and Microsoft Game Studios. It was released on Windows Phone 7 on November 8, 2010 for AT&T customers. On November 26, 2010, a "secret" website was made available where players could get a code to download a trial and purchase the game early, while the game was officially released on Xbox Live Arcade on January 5, 2011. On May 23, 2017, the game became available on Xbox One through its backwards compatibility program. In 2019, singer Billie Eilish released a song named after the game, which appears on her debut album, When We All Fall Asleep, Where Do We Go?

Monument Valley (video game)W
Monument Valley (video game)

Monument Valley is an indie puzzle game developed and published by Ustwo Games. The player leads the princess Ida through mazes of optical illusions and impossible objects while manipulating the world around her to reach various platforms. Monument Valley was developed over ten months beginning in early 2013 based on concept drawings by company artist Ken Wong. Its visual style was inspired by Japanese prints, minimalist sculpture, and indie games Windosill, Fez, and Sword & Sworcery, and was compared by critics to M. C. Escher drawings and Echochrome. The art was designed such that each frame would be worthy of public display. After a closed beta test, it was released for iOS on April 3, 2014, and was later ported to Android and Windows Phone. The game received generally favorable reviews. Critics praised its art and sound design, but noted its lack of difficulty and short length. It won a 2014 Apple Design Award, was named Apple's best iPad game of 2014, and sold over two million copies by January 2015; by May 2016, sales of the game exceeded 26 million.

Monument Valley 2W
Monument Valley 2

Monument Valley 2 is an indie puzzle game developed and published by Ustwo Games. It is the sequel to the 2014 game Monument Valley. It was released for iOS in June 2017, and released for Android in November 2017.

Perspective (video game)W
Perspective (video game)

Perspective is an experimental puzzle video game that includes aspects of a 2-dimensional platform game. The player moves the avatar through a 2D screen that changes based on the player's camera angle in 3D space. This perspective-shifting mechanic is used to reach a goal at the end of each level. When the player takes control of the camera angle, the 2D avatar is locked in place until the player decides to return to 2D mode.

ShadowmaticW
Shadowmatic

Shadowmatic is a puzzle game developed and published by indie studio Triada Studio Games. Shadowmatic is a puzzle where the player rotates abstract objects in a spotlight to find recognizable silhouettes in projected shadows, relevant to the surrounding environment. The project is focused on delivering photorealistic graphics across iOS devices, combined with a challenging and relaxing gameplay. Shadowmatic was released on January 15, 2015 for iOS. The game won a 2015 Apple Design Award for the attention to detail, high-fidelity rendering, excellent execution, and perfect representation of Multi-touch game play.

Super Paper MarioW
Super Paper Mario

Super Paper Mario is a 2007 action role-playing game (RPG) developed by Intelligent Systems and published by Nintendo for the Wii. It is the third installment in the Paper Mario series. The game follows Mario, Peach, Bowser, and Luigi as they attempt to collect Pure Hearts and stop Count Bleck and his minions from destroying the universe.

The Witness (2016 video game)W
The Witness (2016 video game)

The Witness is a 2016 puzzle video game developed and published by Thekla, Inc. Inspired by Myst, the game involves the exploration of an open world island filled with natural and man-made structures. The player progresses by solving puzzles, which are based on interactions with grids presented on panels around the island or paths hidden within the environment. The game provides no direct instructions for how these puzzles are to be solved, requiring the player to identify the meaning of symbols in the puzzles. A central design element to the game was how these puzzles are presented so that the player can achieve a moment of inspiration through trial and error and gain that comprehension themselves.