
Daytona USA 2: Battle on the Edge is an arcade racing game released by Sega in 1998 as a follow-up to the extremely successful Daytona USA. The game featured vastly superior graphics, utilizing the Sega Model 3 hardware. The majority of Daytona USA 2 cabinets were released as deluxe models, which could be linked together for up to sixteen players. A notable change from the original is the ability to select a car and corresponding driver, each with varying capabilities for varying levels of player experience. Just like before, the game has three courses – a Beginner course with 8 laps with a distance of 1 mile (1.6 km), an Advanced course with 4 laps with a distance of 2.5 miles (4 km), and a long Expert course with 2 laps with a distance of 5 miles (8 km). The 'time lap' mode also returns, and is accessed in the same manner – by holding down start at the transmission select screen. Like the original game, mirrored versions of the tracks can also be played by holding down the Start button when selecting the course. It is recommended, however, that the player has had mastery of the course beforehand. By request, an arcade operator could put the game on Grand Prix or Endurance mode to increase the number of laps in a game. Finishing a race in the top 3 in any course allows the player to view an "ending" and see the game credits.

Daytona USA 2001, known in North America as Daytona USA, is a racing arcade game developed by Sega and Genki which is a complete revamp of Daytona USA for release on the Dreamcast platform. This version features every single course from the original Daytona USA game and the Championship Circuit Edition. Three new tracks were specially designed for Daytona USA 2001, and all of the tracks are playable normally, in reverse, mirrored, or in reverse-mirrored mode.

F-Zero GX is a 2003 racing video game developed by Amusement Vision and published by Nintendo for the GameCube console. It runs on an enhanced version of the engine used in Super Monkey Ball. F-Zero AX, the arcade counterpart of GX, uses the Triforce arcade system board conceived from a business alliance between Nintendo, Namco and Sega. Published by Sega, it was released alongside GX in 2003.

Manx TT Super Bike is a 1995 arcade racing game developed jointly by Sega AM3 and Sega-AM4. It is a motorcycle racing game built for the Sega Model 2 arcade board. Up to 8 players can race in this game if enough arcade cabinets are linked together, following on from Daytona USA. It was later ported to the Sega Saturn by Tantalus Interactive and to Windows by Perfect Entertainment.

Ollie King is an arcade skateboard racing game developed by Amusement Vision and published by Sega for Sega Chihiro hardware in March 2004 following limited location tests in late 2003. The game was revealed at Tokyo's JAMMA Arcade Show in 2003. A spiritual successor to Top Skater, it was created by the same team that developed Jet Set Radio.

Planet Harriers is a 3D rail shooter arcade video game published by Sega, developed by its Amusement Vision division. It is part of the Space Harrier series. It was produced both as a sit-down twin cabinet and a stand-up single cabinet.

Shining Force: The Legacy of Great Intention is a 1992 turn-based tactical role-playing game for the Mega Drive/Genesis console. While primarily a traditional fantasy-themed game, it contains some science fiction elements.

Shining Force Neo is an action role-playing game co-developed by Neverland and published by Sega in 2005 for the Sony PlayStation 2 as a part of the Shining series.

Shining Tears is an action role-playing game co-developed by Nextech and Amusement Vision and published by Sega in 2004 for the PlayStation 2 as a part of the Shining video game series. It tells the story of a mysterious boy named Xion.

Shining Wind is an action role-playing game developed by Nextech and published by Sega for the PlayStation 2, and the 19th game in the Shining video game series. It was released on May 17, 2007 in Japan. The game is the sequel to Shining Tears. The main characters from Shining Tears appear in Shining Wind as well. An anime adaptation of the two games, called Shining Tears X Wind, began airing in early April 2007. Like Shining Tears, the game is illustrated by artist Tony Taka.

Super Monkey Ball is a 2001 platform party video game developed by Amusement Vision and published by Sega. The game debuted in Japan at the 2001 Amusement Operators Union trade show as Monkey Ball, an arcade cabinet running on Sega's NAOMI hardware and controlled with a distinctive banana-shaped analog stick. Due to the failure of Sega's Dreamcast home console and the company's subsequent restructuring, an enhanced port dubbed Super Monkey Ball was released as a launch title for the GameCube in late 2001, garnering interest as Sega's first game published for a Nintendo home console.

Super Monkey Ball 2 is a platform party video game developed by Amusement Vision and published by Sega in 2002 for the GameCube. It is the second installment in the Super Monkey Ball series, and the first installment to have a storyline and to be exclusively released on a home console.

Super Monkey Ball Touch & Roll is the third Super Monkey Ball game featured on a handheld and the first for the Nintendo DS. It uses the DS's touch screen as the primary controller for maneuvering the monkey around the level, although D-pad control is also supported.
Super Monkey Ball: Banana Blitz is a platform game, the seventh title in the Super Monkey Ball series, following Super Monkey Ball Adventure. It was released as a launch title for the Wii system on November 19, 2006, in North America, December 7th in Australia and December 8, 2006, in Europe.

Virtua Striker is a series of association football sports video games released by Sega for arcades. Originally developed by Sega AM2 from 1994 to 1999, the series moved to Amusement Vision with Virtua Striker 3, but it later moved to Sega Sports Design R&D Dept. with Virtua Striker 4.

Yakuza is an action-adventure video game developed and published by Sega for the PlayStation 2. It was released in 2005 in Japan and in September 2006 internationally. The story follows Kazuma Kiryu, a yakuza member who spent ten years in prison for a crime he did not commit. After being released, he learns that the criminal underworld is searching for 10 billion yen that has been stolen from the Tojo clan. He comes across an orphan named Haruka who is being targeted by the clan. She is believed to have the key to their lost money and Kiryu resolves to protect her. The game takes place in Kamurocho, a realistic recreation of Tokyo's Kabukicho district.

Yakuza 2 is an action-adventure game by Sega, the sequel to Yakuza. It was released on December 7, 2006, for the PlayStation 2 in Japan and in September 2008 in North America and Europe. The game focuses on the former yakuza Kazuma Kiryu who receives a request for help from his former group, the Tojo Clan, to keep relationships with the western group, the Omi Alliance, stable. Across Kiryu's journey he learns of a Korean mafia group linked with the Omi Alliance, and becomes the rival of the Omi's "Dragon of Kansai", Ryuji Goda.