AmbrellaW
Ambrella

Ambrella is a Japanese video game development company that works under a publishing agreement with Nintendo best known for making spin-off games for the Pokémon video game franchise, particularly the Pokémon Rumble series. Ambrella was formerly a part of Marigul Management.

IQueW
IQue

iQue, Ltd. is a translation/localization and support development company located in Suzhou. It was founded as a joint venture between Wei Yen and Nintendo in 2002 as a Chinese video game console manufacturing company. The following year, the company released the iQue Player. The company had manufactured and distributed official Nintendo products for the mainland Chinese market under the iQue brand until 2018.

Marigul ManagementW
Marigul Management

Marigul was a Japanese corporation created and jointly owned by video game company Nintendo Co., Ltd. (40%) and media company Recruit (60%). Its name is a combination of Nintendo's mascot Mario and Recruit's mascot Seegul.

Monolith SoftW
Monolith Soft

Monolith Soft Inc. is a Japanese video game development studio originally owned by Namco until being bought out by Nintendo in 2007. The company was founded in 1999 by Tetsuya Takahashi with the support and cooperation of Masaya Nakamura, the founder of Namco. Their first project was the Xenosaga series, a spiritual successor to the Square-developed Xenogears. Multiple Square staff would join Takahashi at Monolith Soft including Hirohide Sugiura and Yasuyuki Honne.

NDcubeW
NDcube

NDcube Co., Ltd. is a Japanese video game developer based in Japan with offices in Tokyo and Sapporo. NDcube is a fully owned Nintendo subsidiary. The company was founded on March 1, 2000, as a joint venture between Nintendo and advertising firm Dentsu, hence the "ND" in the name. In 2010, Nintendo decided to buy out 98% of the company's shares.

Nintendo AustraliaW
Nintendo Australia

Nintendo Australia Pty. Ltd. (NAL) is Oceania's local head office for sales, licensing and distribution of video game products and other intellectual properties created by Nintendo and other companies. It is headquartered in Scoresby, Victoria, was established in 1993, and is a private company wholly owned by Nintendo Co., Ltd. in Japan. Prior distribution of Nintendo products inside Australia had been handled by Mattel. The company was originally jointly managed by Susumu Tanaka of Nintendo UK and Graham Kerry who worked prior as the general Manager of Mattel. It is currently managed by Tom Enoki, who took over from Yuji Bando in 2014, who had succeeded Rose Lappin as Managing Director in March 2010. Rose Lappin had worked for Nintendo since the early 1990s when Nintendo's products were distributed in Australia by Mattel. General Manager of Nintendo UK, David Yarnton was Nintendo Australia's Director of Sales & Marketing from March 1995 to September 2003. Aside from distributing its own products, the company also distributes some games for its systems by developers including Capcom and Atlus.

Nintendo Entertainment Analysis & DevelopmentW
Nintendo Entertainment Analysis & Development

Nintendo Entertainment Analysis & Development Division, commonly abbreviated as Nintendo EAD and formerly known as Nintendo Research & Development No.4 Department, was formerly the largest software development division within the Japanese video game company Nintendo. It was preceded by the Creative Department, a team of designers with backgrounds in art responsible for many different tasks, to which Shigeru Miyamoto and Takashi Tezuka originally belonged. Both served as managers of the EAD studios and were credited in every game developed by the division, with varying degrees of involvement. Nintendo EAD was best known for its work on games in the Donkey Kong, Mario, The Legend of Zelda, F-Zero, Star Fox, Animal Crossing, Pikmin and Wii series.

Nintendo Entertainment Planning & DevelopmentW
Nintendo Entertainment Planning & Development

Nintendo Entertainment Planning & Development Division, commonly abbreviated as Nintendo EPD, is the largest division within the Japanese video game company Nintendo. The division focuses on developing and producing video games, mobile apps, and other related entertainment software for the company. EPD was created after a merger of the company's former Entertainment Analysis & Development (EAD) and Software Planning & Development (SPD) divisions in September 2015.

Nintendo Platform Technology DevelopmentW
Nintendo Platform Technology Development

Nintendo Platform Technology Development, commonly abbreviated as Nintendo PTD, is the hardware development division within the Japanese video game company Nintendo. The division was created in September 2015 after the merger of Nintendo's Integrated Research & Development and System Development divisions.

Nintendo Integrated Research & DevelopmentW
Nintendo Integrated Research & Development

Nintendo Integrated Research & Development Division, commonly abbreviated as Nintendo IRD, handled everything related to producing Nintendo's console hardware and associated peripherals. Originally established in the 1970s with engineer Genyo Takeda acting as manager, Nintendo Research & Development No. 3 Department and part of the Manufacturing Division, the department was responsible for various hardware technologies and even developed several arcade and console titles. In 2000, as technology evolved into the 3D era, Takeda's group spun-off and established itself as a division into Integrated Research & Development Division, and began spending longer periods of time researching and testing the various and rapidly evolving hardware that would power Nintendo's next generation of consoles.

Nintendo Research & EngineeringW
Nintendo Research & Engineering

Nintendo Research & Engineering Department, commonly abbreviated as Nintendo RED, was the hardware development department responsible for developing all of Nintendo's major handheld game consoles, and its associated peripherals, from its inception in 1996 all the way to 2012, when it was disbanded. The department was under Nintendo's manufacturing division, and was led by Satoru Okada. The department was created in 1996 following Nintendo Research & Development 1's (R&D1) general manager and Game & Watch and Game Boy creator, Gunpei Yokoi's departure from Nintendo. Most of the department's team originate from R&D1's hardware engineers.

Nintendo Research & Development 1W
Nintendo Research & Development 1

Nintendo Research & Development No. 1 Department, commonly abbreviated as Nintendo R&D1, was Nintendo's oldest video game development team. It was known as Nintendo Research & Development Department before splitting in 1978. Its creation coincided with Nintendo's entry into the video game industry, and the original R&D1 was headed by Gunpei Yokoi. The developer has created several notable Nintendo series such as Metroid, Mario Bros., and Donkey Kong.

Nintendo Research & Development 2W
Nintendo Research & Development 2

Nintendo Research & Development No. 2 Department, commonly abbreviated as Nintendo R&D2, was a team within Nintendo that developed software and peripherals. While usually occupied in system operating software and technical support, the team would come back to early development in the 1990s where several new designers got their start at game development, the most famous being Eiji Aonuma who developed Marvelous: Another Treasure Island.

Nintendo Software Planning & DevelopmentW
Nintendo Software Planning & Development

Nintendo Software Planning & Development Division, commonly abbreviated as Nintendo SPD, was a research, planning and development division housed inside the Nintendo Development Center in Kyoto, Japan. The division had two departments: Software Planning & Development Department, which primarily co-produced games with external developers; and Software Development & Design Department, which primarily developed experimental and system software. The division was created during a corporate restructuring in September 2003, with the abolition of the Nintendo R&D1 and Nintendo R&D2 departments.

Nintendo Software TechnologyW
Nintendo Software Technology

Nintendo Software Technology (NST) is an American video game developer. NST was created by Nintendo as a first-party developer to create games for the North American market, though their games have also been released in other territories such as Europe and Japan. Although the development team is based in North America, there is a traditional Nintendo and Japanese-centric design applied to the development of the software. Co-founders Scott Tsumura and Claude Comair retired in 2002 and 2006, respectively. NST is currently headed by Shigeki Yamashiro, and is located inside of Nintendo of America's headquarters in Redmond, Washington.

Noise (video game company)W
Noise (video game company)

NOISE Inc. is a Japanese video game development company that works in partnership with Nintendo, developing games for the Custom Robo series.

Param (company)W
Param (company)

Param was a video game development company that worked in partnership with Nintendo. Param was a part of Marigul Management. Param was defunct as Marigul was liquidated in May 2003.

Rare (company)W
Rare (company)

Rare Limited, also known as Rareware, is a British video game developer and a studio of Xbox Game Studios based in Twycross, Leicestershire. Rare are known for their games spanning many genres, which include platforming, first-person shooter, action-adventure, fighting, and racing. Some of their most popular titles include games from the Donkey Kong, Banjo-Kazooie, Viva Piñata, and Battletoads series, as well as games like GoldenEye 007 and Sea of Thieves.