ArkanoidW
Arkanoid

Arkanoid is a 1986 block breaker arcade game developed and published by Taito. In North America, it was published by Romstar. Controlling a paddle-like craft known as the Vaus, the player is tasked with clearing a formation of colorful blocks by deflecting a ball towards it without letting the ball leave the bottom edge of the playfield. Some blocks contain power-ups that have various effects, such as increasing the length of the Vaus, creating several additional balls, or turning the Vaus into a laser cannon. Other blocks may be indestructible or require multiple hits to break.

Athena (video game)W
Athena (video game)

Athena is a platform arcade game, produced and published in 1986 by SNK. It was later ported to the NES, developed by Micronics. Conversions were done also for the ZX Spectrum and Commodore 64 in 1987 by Ocean Software under their Imagine, strangely it was not released for Amstrad CPC. However, only the NES version was released for North American homes until the PlayStation Network saw a release of the arcade original in 2011. Both the arcade and NES versions of Athena are included in SNK 40th Anniversary Collection, released for Nintendo Switch and PlayStation 4 in 2018. The game's protagonist, Princess Athena, has gone on to appear in later fighting games by SNK as a secret character or assistant to her descendant Athena Asamiya, a frequent main character in these games.

Combat SchoolW
Combat School

Combat School, released as Boot Camp in North America, is a 1987 arcade game produced by Konami where the player takes control of a military recruit who is undergoing basic training at a United States Marine Corps Recruit Training camp, also known as a boot camp. The arcade game uses trackball controls.

Comic BakeryW
Comic Bakery

Comic Bakery is a computer game for the MSX, made by Konami in 1984 and later ported to Commodore 64 by Imagine Software.

Contra (video game)W
Contra (video game)

Contra is a run-and-gun shooter video game developed and published by Konami, originally developed as a coin-operated arcade game in 1986 and released on February 20, 1987. A home version was released for the Nintendo Entertainment System in 1988, along with ports for various home computer formats, including the MSX2. The arcade and computer versions were localized as Gryzor in Europe, and the NES version as Probotector in PAL regions.

Crazee RiderW
Crazee Rider

Crazee Rider is a motorbike racing video game created by Kevin Edwards and published by Superior Software in 1987. It was released for the Acorn Electron and BBC Micro with an enhanced version for the BBC Master. The game was particularly well received for the Electron as it was the first 3D racing game with corners for that machine.

Daley Thompson's DecathlonW
Daley Thompson's Decathlon

Daley Thompson's Decathlon is an Olympic-themed sports video game developed and released by Ocean Software in 1984. It was released in the wake of Daley Thompson's popularity following his gold medals in the decathlon at the 1980 and 1984 Olympic Games. The game is based on the gameplay format established by 1983 arcade game Track & Field.

Game Over (video game)W
Game Over (video game)

Game Over is an action video game developed by Dinamic Software and published by Imagine Software in 1987. It was released for the Amstrad CPC, Commodore 64, MSX, Thomson TO7, and ZX Spectrum. The game includes some adventure game elements. A sequel, Game Over II, was released in 1987.

Highlander (video game)W
Highlander (video game)

Highlander is a video game tie-in to the Highlander franchise released in 1986, the same year as the film, published by Ocean Software for the ZX Spectrum, Commodore 64 and Amstrad CPC home computers. Highlander was panned by reviewers.

Hyper SportsW
Hyper Sports

Hyper Sports, known in Japan as Hyper Olympic '84, is an Olympic-themed sports video game released by Konami for arcades in 1984. It is the sequel to 1983's Track & Field and features seven new Olympic events. Like its predecessor, Hyper Sports has two run buttons and one action button per player. The Japanese release of the game sported an official license for the 1984 Summer Olympics.

Konami's Ping PongW
Konami's Ping Pong

Konami's Ping Pong is a sports arcade game created in 1985 by Konami. It is the first video game to accurately reflect the gameplay of table tennis, as opposed to earlier simplifications like Pong. It was ported to the Amstrad CPC, Commodore 64, Famicom Disk System, MSX, and ZX Spectrum.

Kong Strikes Back!W
Kong Strikes Back!

Kong Strikes Back! is a 1984 platform video game published by Ocean Software in 1984 for the Amstrad CPC, Commodore 64 and ZX Spectrum. While its predecessor, Kong, is a Donkey Kong clone, Kong Strikes Back! is a clone of Mr. Do's Wild Ride with Donkey Kong-inspired graphics.

Match Day (video game)W
Match Day (video game)

Match Day is a football computer game, published by Ocean Software in 1984, originally on the ZX Spectrum and then later released on the Amstrad CPC, BBC Micro, & Commodore 64 systems. It is the first game in the Match Day series, and the title and opening music are references to Match of the Day. It was the creation of programmer Jon Ritman. The BBC Micro version was ported by Chris Roberts.

Metal MorphW
Metal Morph

Metal Morph is a video game developed by Origin Systems and published by FCI, Inc. for the Super Nintendo Entertainment System.

Miami Vice (video game)W
Miami Vice (video game)

Miami Vice is an action video game developed by Canvas and published by Ocean Software. It was first released in the United Kingdom for the Amstrad CPC, Commodore 64, and ZX Spectrum in 1986. It was later re-released in Germany and Italy for the Commodore 64 in 1989. The game is based on the television series of the same name and follows the two central characters, James "Sonny" Crockett and Ricardo Tubbs, as they attempt to derail a Miami drug ring which is led by series antagonist "Mr J".

MicroProse SoccerW
MicroProse Soccer

MicroProse Soccer is an association football video game published by MicroProse in 1988. The original Commodore 64 version was developed by Sensible Software and ported to other systems. In the United States, the game was released as Keith Van Eron's Pro Soccer, named after Keith Van Eron.

MikieW
Mikie

Mikie, known as Shinnyū Shain Tōru-kun in Japan, is an arcade video game developed and released by Konami in 1984. The object of the game is to guide a student named Mikie around the school locations to collect hearts which make up a letter from his girlfriend while being chased by members of the school staff. In Japan, the game's setting was changed an office in order to avoid controversy, while the original version of the game was released internationally. Centuri distributed the game in North America.

Parallax (video game)W
Parallax (video game)

Parallax is a shoot 'em up video game developed by British company Sensible Software for the Commodore 64. It was released in 1986 by Ocean Software in Europe and Mindscape in North America. The game was named after its primary graphical feature, parallax scrolling, which gives the illusion of depth to side-scrolling video games. On release, reviews praised the game's mix of traditional side-scrolling action and adventure game-inspired puzzles.

Rambo (1985 video game)W
Rambo (1985 video game)

Rambo is a 1985 video game based on the film Rambo: First Blood Part II (1985). The game was designed by David Collier and Tony Pomfret with the ZX Spectrum version converted by Platinum Productions.

Rastan (video game)W
Rastan (video game)

Rastan Saga, known as Rastan in North America, is a side-scrolling hack-and-slash action game originally released by Taito for arcades in 1987. The game was a critical and commercial success, and was ported to various home platforms.

Rush'n AttackW
Rush'n Attack

Green Beret is a run and gun game developed and released by Konami in arcades in 1985. It was ported to home systems, becoming a critical and commercial success for arcades and home computers. It was released as Green Beret internationally, and as Rush'n Attack in North America as a play on "Russian attack" due to its Cold War setting.

Slap FightW
Slap Fight

Slap Fight is a 1986 vertically scrolling shooter arcade video game originally developed by Toaplan and published by Taito. Set on the colonized fictional planet of Theron in the future, where an alien race led by Gaudy have invaded the human-controlled location, players assume the role of an Allied League of Cosmic Nations (ALCON) fighter pilot taking control of the SW475 space fighter craft in a effort to counterattack the invaders. Initially launched for the arcades, the game was later ported to other microcomputer and console platforms by various third-party developers, with each one featuring several changes or additions compared to the original release.

Strike CommanderW
Strike Commander

Strike Commander is a combat flight simulation video game designed by Chris Roberts and released by Origin Systems for the PC DOS in 1993. Its 3D graphics-engine used both gouraud shading and texture-mapping on both aircraft-models and terrain, an impressive feat at the time. Significant plot elements were presented through in-game cut-scene animations, a hallmark storytelling vehicle from Chris Robert's previous Wing Commander games. Strike Commander has been called "Privateer on Earth," due to the mercenary role-playing in the game.

Stryker's RunW
Stryker's Run

Stryker's Run is a video game designed by Chris Roberts and Philip Meller for the BBC Micro and BBC Master which was published by Superior Software in 1986. It was also later converted to the Acorn Electron. It is a 2D side-scrolling action game. It was well received, particularly for its graphics.

Times of LoreW
Times of Lore

Times of Lore is a 1988 action role-playing game that was developed and published by Origin Systems for several platforms, including PC, Commodore 64/128, ZX Spectrum, Amstrad, Atari ST, Apple II, NES, and Amiga.

Ultima V: Warriors of DestinyW
Ultima V: Warriors of Destiny

Ultima V: Warriors of Destiny is the fifth entry in the role-playing video game series Ultima released in March 1988. It is the second in the "Age of Enlightenment" trilogy. The game's story takes a darker turn from its predecessor Ultima IV. Britannia's king Lord British is missing, replaced by a tyrant named Lord Blackthorn. The player must navigate a totalitarian world bent on enforcing its virtues through draconian means.

Ultima VII: The Black GateW
Ultima VII: The Black Gate

Ultima VII: The Black Gate is the seventh installment of the Ultima series of role-playing video games, released on April 16, 1992. In it the player returns as The Avatar, a would-be paragon of moral virtue who faces down many dangers and deceptions in order to cleanse the medieval fantasy world of Britannia of assorted plots and schemes, monster infestations, and the undermining of crown authority.

Wing Commander II: Vengeance of the KilrathiW
Wing Commander II: Vengeance of the Kilrathi

Wing Commander II: Vengeance of the Kilrathi is the first sequel in Chris Roberts' Wing Commander science fiction space combat simulator franchise of computer games, produced by Origin Systems.

Wing Commander IV: The Price of FreedomW
Wing Commander IV: The Price of Freedom

Wing Commander IV: The Price of Freedom is the fourth main game in the Wing Commander science fiction space combat simulator video game series, produced by Origin Systems and released by Electronic Arts for the PC in 1996 and the Sony PlayStation in 1997.

WizballW
Wizball

Wizball is a shoot 'em up written by Jon Hare and Chris Yates and released in 1987 originally for the Commodore 64 and later in the year for the ZX Spectrum and Amstrad CPC. Versions for the Amiga and Atari ST were released in the following year. Wizball was also ported to IBM PC compatibles (CGA) and the French Thomson MO5 8-bit computer.

Yie Ar Kung-FuW
Yie Ar Kung-Fu

Yie Ar Kung-Fu is an arcade fighting game originally developed by Konami in 1984, released in Japan in January 1985 and internationally in March 1985. Along with Karate Champ (1984), which influenced Yie-Ar Kung Fu, it is one of the games that established the basis for modern fighting games.

Yie Ar Kung-Fu IIW
Yie Ar Kung-Fu II

Yie Ar Kung-Fu II: The Emperor Yie-Gah is a video game developed and released by Konami in 1986 as a sequel to 1985's Yie Ar Kung-Fu. Rather than a pure fighting game as the original, it is a beat 'em up. It was released for the Commodore 64, MSX, Amstrad CPC, ZX Spectrum, BBC Micro and Acorn Electron home computer systems and featured a different approach to the game. In France, the video game was also released for the Thomson computers.