
Epic Games is an American video game and software developer based in Cary, North Carolina. It was founded by Tim Sweeney as Potomac Computer Systems in 1991, originally located in his parents' house in Potomac, Maryland. After releasing one game under that name, ZZT (1991), Sweeney renamed the company to Epic MegaGames in early 1992 "to make it look like we were a big company" even though it had no other employees or offices. Over the next few years, the company continued to make PC games, largely self-published, including the side-scrollers Jill of the Jungle (1992) and Jazz Jackrabbit (1994). They additionally published titles by other developers such as Epic Pinball (1993) by Digital Extremes and Tyrian (1995) by Eclipse Software. Epic also slowly expanded in size, reaching 8 employees by 1994.

7th Legion is a real-time strategy video game for Microsoft Windows, developed by Vision Software and Epic MegaGames and published by MicroProse in 1997. The game consists of two single-player campaigns and supports multiplayer online games. On February 18, 2014, Tommo re-released the game on GOG.com, but without multiplayer. In a joint effort, Nintendo was going to help Epic MegaGames port the game to Nintendo 64, but this port did not come to release.

Age of Wonders is a 1999 turn-based strategy game co-developed by Triumph Studios and Epic MegaGames, and published by Gathering of Developers.

Bulletstorm is a 2011 first-person shooter video game developed by People Can Fly and Epic Games and published by Electronic Arts (EA). The game is distinguished by its system of rewarding players with "skillpoints" for performing increasingly creative kills. Bulletstorm does not have any competitive multiplayer modes, preferring instead to include cooperative online play and score attack modes. Set in the 26th century, the game's story follows Grayson Hunt, a space pirate and former black ops soldier who gets shot down on a war-torn planet while trying to exact revenge on General Sarrano, his former commander who tricked him and his men into committing war crimes and assassinating innocents.

Epic Citadel is a tech demo developed by Epic Games to demonstrate the Unreal Engine 3 running on Apple iOS, within Adobe Flash Player Stage3D and using HTML5 WebGL technologies. It was also released for Android on January 29, 2013.

Extreme Pinball is a 1995 pinball video game published by Electronic Arts for DOS and PlayStation. It was the first game developed by Digital Extremes, though founder James Schmalz had also previously created Solar Winds, Silverball and Epic Pinball in 1993. It was released via PlayStation Network in 2010.

Fortnite Battle Royale is a free-to-play battle royale video game developed and published by Epic Games. It is a companion game to Fortnite: Save the World, a cooperative survival game with construction elements. It was initially released in early access on September 26, 2017, for Microsoft Windows, macOS, PlayStation 4, and Xbox One, followed by ports for iOS, Android, and Nintendo Switch the following year. Epic dropped the early access label for the game on June 29, 2020. Versions for the PlayStation 5 and Xbox Series X/S were released as launch titles in late 2020.

Fortnite Creative is a sandbox game developed and published by Epic Games, part of the video game Fortnite. It was released on December 6, 2018 for Microsoft Windows, macOS, PlayStation 4, Xbox One, iOS, Nintendo Switch, and Android.

Fortnite: Save the World is a cooperative hybrid-third-person shooter tower defense survival video game developed and published by Epic Games. The game was released as a paid-for early access title for Microsoft Windows, macOS, PlayStation 4 and Xbox One on July 25, 2017, with plans for a full free-to-play release announced in late 2018. Epic eventually opted to move the game to pay-to-play in June 2020. The retail versions of the game were published by Gearbox Software, while online distribution of the PC versions is handled by Epic's launcher.

Gears of War is a 2006 third-person shooter video game, the first installment of the Gears of War series. It was developed by Epic Games and published by Microsoft Game Studios, initially as an exclusive title for the Xbox 360 in November 2006, before a Microsoft Windows version of the game, developed in conjunction with People Can Fly, was released in 2007. The game's main story, which can be played in single or co-operative play, focuses on a squad of troops who assist in completing a desperate, last-ditch attempt to end a war against a genocidal subterranean enemy, the Locust, and save the remaining human inhabitants of their planet Sera. The game's multiplayer mode allows up to eight players to control characters from one of the two factions in a variety of online game modes. Gameplay features players using cover and strategic fire in order to win battles.

Gears of War 2 is a third-person shooter developed by Epic Games and published by Microsoft Game Studios for the Xbox 360. It is the second installment of the Gears of War series, with lead design by Cliff Bleszinski. The game was released in North America, Europe and Australia on November 7, 2008, and was released in Japan on July 30, 2009. The game expands technically on the previous game by using a modified Unreal Engine 3. The development team brought in comic book writer Joshua Ortega to help write the plot for the game.

Gears of War 3 is a third-person shooter video game developed by Epic Games and published by Microsoft Studios for the Xbox 360. It is the third installment of the Gears of War series. Originally due for release on April 8, 2011, the game was delayed and eventually released on September 20, 2011. The story was written by science fiction author Karen Traviss.

Gears of War: Judgment is a military science fiction third-person shooter video game, developed by People Can Fly and Epic Games and published by Microsoft Studios for the Xbox 360 in North America on March 19, 2013, with subsequent regions following later that month. It is a spin-off of the Gears of War series and a prequel to the entire franchise.

Infinity Blade is an action role-playing game developed by Chair Entertainment and Epic Games and released through the Apple App Store on December 9, 2010. It was the first iOS video game to run on the Unreal Engine. In the game, the unnamed player character fights a series of one-on-one battles in a derelict castle to face the immortal God King. When in battle, players swipe the screen to attack and parry, and tap the screen to dodge and block enemy attacks. Upon defeat, the player restarts the game as the character's descendant with the same items and experience level.

Infinity Blade II is an action role-playing video game for the iOS mobile devices developed by Chair Entertainment and Epic Games released through the Apple App Store. The game was the sequel to Infinity Blade by the same developers.

Infinity Blade III is an action role-playing video game for iOS, developed by Chair Entertainment and Epic Games. It is the third game in the Infinity Blade series. It was released on the App Store on September 18, 2013. The main characters of the game are Siris and Isa.

Jazz Jackrabbit is a 1994 platform game developed and published by Epic MegaGames. It was released for MS-DOS-based computers, with subsequent Macintosh and Windows releases in 1995 and 1996. On November 30, 2017, the game was re-released on GOG.com along with Jazz Jackrabbit 2, with support for Windows, macOS, and Linux.
Jazz Jackrabbit is a 2002 platform game developed by Game Titan and published by Jaleco under license from Epic Games. It is the third and last game in the Jazz Jackrabbit series.
Jazz Jackrabbit 2 is a 1998 platform game produced by Epic MegaGames. It was released for Windows, and later for Macintosh. Like the first game, Jazz Jackrabbit, Jazz Jackrabbit 2 is a side-scrolling platform game but features additional multiplayer options, including the ability to play over a LAN or the Internet. On November 30, 2017, it was re-released on GOG.com along with the first game.

Jill of the Jungle is a trilogy of scrolling platform video games released in 1992 by Epic MegaGames. It was intended to rival platform games previously released as shareware by id Software and Apogee Software. The three episodes in the trilogy are Jill of the Jungle, Jill Goes Underground, and Jill Saves the Prince. Though each game was released separately, the three were combined into Jill of the Jungle: The Complete Trilogy a year later.

Kiloblaster is a fixed shooter video game trilogy written by Allen Pilgrim and published by Epic MegaGames in 1992 for IBM PC compatibles. Based on Namco's Galaxian from 1979, there are a few differences such as allowing greater player movement, much faster enemy movement, power-ups, enemies that take more than one hit, and allies to assist in battle.

OverKill also known as OverKill: The Six-Planet Mega Blast is a vertical scrolling shooter that was developed by Tech-Noir and published by Epic MegaGames in 1992. The game was designed by Ste Cork with assistance from Martin Holland. Ste Cork declared the registered version freeware on July 23, 2008.

Paragon was a free-to-play multiplayer online battle arena game developed and published by Epic Games. Powered by their own Unreal Engine 4, the game started pay-to-play early access in March 2016, and free-to-play access to its open beta started in August 2016. Epic Games shut down its servers in April 2018.

Robo Recall is a virtual reality first-person shooter game developed and published by Epic Games for Oculus Rift and Oculus Quest platforms. The game was released for the Oculus Rift on March 1, 2017, and an Oculus Quest version titled Robo Recall: Unplugged was released on May 21, 2019. Players that activate their Oculus Touch virtual reality controllers with its software are able to download the game for free.

Shadow Complex is a platform-adventure video game developed by Chair Entertainment in association with Epic Games and published by Microsoft Game Studios for the Xbox 360 in 2009.

Silverball is a 1993 pinball video game developed by Digital Extremes and Epic MegaGames and published by MicroLeague. It is basically a set of Epic Pinball tables distributed through retail. Silverball was the first set of pinball games created by James Schmalz and paved the way for the development of Epic Pinball.

Unreal is a first-person shooter video game developed by Epic MegaGames and Digital Extremes and published by GT Interactive in May 1998. It was powered by Unreal Engine, an original game engine. The game reached sales of 1.5 million units by 2002.

Unreal Championship is a first-person arena shooter video game developed by Epic Games and Digital Extremes, published by Infogrames, and released for the Xbox. Unreal Championship is a console version game of the PC-based Unreal Tournament 2003, developed to take advantage of Xbox Live, Microsoft's online gaming service. In 2003 Unreal Championship was added to Microsoft's "Platinum Hits" line of Xbox games. It was followed in 2005 by Unreal Championship 2: The Liandri Conflict also for Xbox.

Unreal Championship 2: The Liandri Conflict is a first- and third-person arena shooter video game in the Unreal series of games. It was developed by Epic Games and published by Midway Games for release on the Xbox games console as a direct sequel to the 2002 game Unreal Championship, which was essentially an Xbox version of the PC game Unreal Tournament 2003. Unreal Championship 2 was designed from the ground up for the Xbox console and takes full advantage of the Xbox Live gaming arena. There was a Windows port in development but that was cancelled.

Unreal Tournament is a first-person arena shooter video game developed by Epic Games and Digital Extremes. The second installment in the Unreal series, it was first published by GT Interactive in 1999 for Microsoft Windows, and later released on the PlayStation 2 and Dreamcast by Infogrames in 2000 and 2001, respectively. Players compete in a series of matches of various types, with the general aim of out-killing opponents. The PC version supports multiplayer online or over a local area network. Free expansion packs were released, some of which were bundled with a 2000 re-release: Unreal Tournament: Game of the Year Edition.

Unreal Tournament 3 (UT3) is a first-person arena shooter and online multiplayer video game developed by Epic Games and published by Midway Games in the Unreal series. It was released in 2007 for Microsoft Windows on November 19 and for the PlayStation 3 on December 11, and for the Xbox 360 on July 3, 2008. Unreal Tournament 3 is the fourth game in the Unreal Tournament series and the eighth Unreal game.

Unreal Tournament 2003 is a first-person arena shooter video game developed by Epic Games and Digital Extremes, and published by Infogrames under the Atari brand name. It is designed mainly for multiplayer gaming. The game is part of the Unreal series of games, and is a sequel to Unreal Tournament (UT99). The game set a record for the number of downloads when the demo was released, which is a reflection of the popularity of the original UT. In addition, the game engine has been widely licensed for games such as the Tom Clancy's Rainbow Six series, Splinter Cell, and America's Army. Its sequel/expansion, Unreal Tournament 2004, was released on March 16, 2004.

Unreal Tournament 2004 is a first-person arena shooter video game developed by Epic Games and Digital Extremes. It is part of the Unreal series, specifically the subseries started by the original Unreal Tournament. It is the sequel to Unreal Tournament 2003.

Xargon: The Mystery of the Blue Builders is a video game trilogy produced by Epic MegaGames for MS-DOS. The game is a side-scrolling platform game. The main character, Malvineous Havershim, must journey through strange landscapes as he seeks to destroy the evil Xargon.

ZZT is a 1991 action-adventure video game and game creation system developed and published by Potomac Computer Systems for MS-DOS. It represents an early example of a game that allowed players to edit using object-oriented programming. Players control a smiley face to battle various creatures and solve puzzles in different grid-based boards within a chosen world. It includes an in-game editor, allowing players to develop their own worlds while using the game's scripting language, ZZT-OOP.