Video game genreW
Video game genre

A video game genre is a classification assigned to a video game based primarily on its gameplay rather than visual or narrative features. A video game genre is normally defined by a set of gameplay challenges considered independently of setting or game-world content, unlike works of fiction that are expressed through other media, such as films or books. For example, a shooter game is still a shooter game, regardless of where or when it takes place.

4XW
4X

4X are a subgenre of strategy-based computer and board games, and include both turn-based and real-time strategy titles. The gameplay involves building an empire. Emphasis is placed upon economic and technological development, as well as a range of non-military routes to supremacy.

Action gameW
Action game

An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games and platform games. Multiplayer online battle arena and some real-time strategy games are also considered action games.

Action role-playing gameW
Action role-playing game

Action role-playing is a subgenre of video games that combines core elements from both the action game and role-playing genre.

Action-adventure gameW
Action-adventure game

Action-adventure is a video game genre that combines core elements from both the action game and adventure game genres.

Art gameW
Art game

An art game is a work of interactive new media digital software art as well as a member of the "art game" subgenre of the serious video game. The term "art game" was first used academically in 2002 and it has come to be understood as describing a video game designed to emphasize art or whose structure is intended to produce some kind of reaction in its audience. Art games are interactive and the result of artistic intent by the party offering the piece for consideration. They also typically go out of their way to have a unique, unconventional look, often standing out for aesthetic beauty or complexity in design. The concept has been extended by some art theorists to the realm of modified ("modded") gaming when modifications have been made to existing non-art games to produce graphic results intended to be viewed as an artistic display, as opposed to modifications intended to change game play scenarios or for storytelling. Modified games created for artistic purposes are sometimes referred to as "video game art".

Artillery gameW
Artillery game

Artillery games are early two or three-player video games involving tanks trying to destroy each other. The core mechanics of the gameplay is almost always to aim at the opponent(s) following a ballistic trajectory. Artillery games are among the earliest computer games developed; the theme of such games is an extension of the original uses of computer themselves, which were once used to calculate the trajectories of rockets and other related military-based calculations. Artillery games have been described as a type of "shooting game", though they are more often classified as a type of strategy video game.

Battle royale gameW
Battle royale game

A battle royale game is an online multiplayer video game genre that blends the survival, exploration, and scavenging elements of a survival game with last-man-standing gameplay. Battle royale games involve dozens to hundreds of players, who start with minimal equipment and then must eliminate all other opponents while avoiding being trapped outside of a shrinking "safe area", with the winner being the last player or team alive.

Beat 'em upW
Beat 'em up

Beat 'em up is a video game genre featuring hand-to-hand combat between the protagonist and an improbably large number of opponents. Traditional beat 'em ups take place in scrolling, two-dimensional (2D) levels, though some later games feature more open three-dimensional (3D) environments with yet larger numbers of enemies. These games are noted for their simple gameplay, a source of both critical acclaim and derision. Two-player cooperative gameplay and multiple player characters are also hallmarks of the genre. Most of these games take place in urban settings and feature crime-fighting and revenge-based plots, though some games may employ historical, science fiction or fantasy themes.

Bishōjo gameW
Bishōjo game

A bishōjo game or gal game , is "a type of Japanese video game centered on interactions with attractive girls". These games are a subgenre of dating sims targeted towards a heterosexual male audience.

Browser gameW
Browser game

A browser game is a video game that is played via the World Wide Web using a web browser. Browser games can be run using standard web technologies or browser plug-ins. The creation of such games usually involves use of standard web technologies as a frontend and other technologies to provide a backend. Browser games include all video game genres and can be single-player or multiplayer. Browser games are also portable and can be played on multiple different devices, web browsers, and operating systems.

Business simulation gameW
Business simulation game

Business simulation games, also known as economic simulation games or tycoon games, are games that focus on the management of economic processes, usually in the form of a business. Pure business simulations have been described as construction and management simulations without a construction element, and can thus be called management simulations. Indeed, micromanagement is often emphasized in these kinds of games. They are essentially numeric, but try to hold the player's attention by using creative graphics. The interest in these games lies in accurate simulation of real-world events using algorithms, as well as the close tying of players' actions to expected or plausible consequences and outcomes. An important facet of economic simulations is the emergence of artificial systems, gameplay and structures.

City-building gameW
City-building game

A city-building game, or town-building game, is a genre of simulation video game where players act as the overall planner and leader of a city or town, looking down on it from above, and being responsible for its growth and management strategy. Players choose building placement and city management features such as salaries and work priorities, and the city develops accordingly.

Collectible card gameW
Collectible card game

A collectible card game (CCG), also called a trading card game (TCG), among other names, is a type of card game that mixes strategic deck building elements with features of trading cards, introduced with Magic: The Gathering in 1993.

Computer wargameW
Computer wargame

A computer wargame is a wargame played on a digital device. Descended from board wargaming, it simulates military conflict at the tactical, operational or strategic level. Computer wargames are both sold commercially for recreational use and, in some cases, used for military purposes.

Dungeon crawlW
Dungeon crawl

A dungeon crawl is a type of scenario in fantasy role-playing games in which heroes navigate a labyrinth environment, battling various monsters, avoiding traps, solving puzzles, and looting any treasure they may find. Video games which predominantly feature dungeon crawl elements are considered to be a genre.

ErogeW
Eroge

An eroge is a Japanese genre of erotic video game. In 1982, Japan's Koei, founded by husband-and-wife team Yoichi and Keiko Erikawa, released the first erotic computer game with sexually explicit graphics, Night Life, an early graphic adventure game for the NEC PC-8801. That same year, Koei released another erotic title, Danchi Tsuma no Yuwaku, which was an early role-playing adventure game with colour graphics, owing to the eight-color palette of the NEC PC-8001 computer. It became a hit, helping Koei become a major software company.

Falling-sand gameW
Falling-sand game

A falling sand game is a type of particle simulation video game. They allow the user to place particles of different elements on a "canvas". The particles can interact with other particles in various ways, and may be affected by gravity, in some games. Many complex effects may be achieved. Many versions of the Falling Sand Game have been written since its introduction in 2005.

Fighting gameW
Fighting game

A fighting game is a video game genre based around close combat between a limited number of characters, in a stage in which the boundaries are fixed. The characters fight each other's until they defeat their opponents or the time expires. The matches typically consist of several rounds, in an arena, with each player character having different abilities but each is relatively viable to choose. Players must master techniques such as blocking, counter-attacking, and chaining attacks together into "combos". Starting in the early 1990s, most fighting games allowed the player to execute special attacks by performing specific input combinations. The fighting game genre is related to but distinct from beat 'em ups, which involve large numbers of enemies against the human player.

First-person shooterW
First-person shooter

First-person shooter (FPS) is a video game genre centered on gun and other weapon-based combat in a first-person perspective; that is, the player experiences the action through the eyes of the protagonist. The genre shares common traits with other shooter games, which in turn makes it fall under the heading action game. Since the genre's inception, advanced 3D and pseudo-3D graphics have challenged hardware development, and multiplayer gaming has been integral.

God gameW
God game

A god game is an artificial life game that casts the player in the position of controlling the game on a large scale, as an entity with divine and supernatural powers, as a great leader, or with no specified character, and places them in charge of a game setting containing autonomous characters to guard and influence.

Grand strategy wargameW
Grand strategy wargame

A grand strategy wargame or grand strategy game (GSG) is a wargame that places focus on grand strategy: military strategy at the level of movement and use of a nation state or empire's resources.

Grand Theft Auto cloneW
Grand Theft Auto clone

A Grand Theft Auto clone is a subgenre of open world action-adventure video games, characterized by their likeness to the Grand Theft Auto series in either gameplay, or overall design. In these types of open world games, players may find and use a variety of vehicles and weapons while roaming freely in an open world setting. The objective of Grand Theft Auto clones is to complete a sequence of core missions involving driving and shooting, but often side-missions and minigames are added to improve replay value. The storylines of games in this subgenre typically have strong themes of crime, violence and other controversial elements such as drugs and sexually explicit content.

Hack and slashW
Hack and slash

klxxb

Hero shooterW
Hero shooter

A hero shooter is a subgenre of shooter games that cover both the first-person shooter and third-person shooter genres. These games emphasize "hero" characters that have unique abilities and/or weapons that are specific to them.

Immersive simW
Immersive sim

An immersive sim (simulation) is a video game genre that emphasizes player choice. Its core, defining trait is the use of simulated systems that respond to a variety of player actions which, combined with a comparatively broad array of player abilities, allow the game to support varied and creative solutions to problems, as well as emergent gameplay beyond what has been explicitly designed by the developer. This definition is not to be confused with game systems which allow player choice in a confined sense or systems which allow players to easily escape consequences of their choices.

Kart racing gameW
Kart racing game

A kart racing game, also known as cart racing game or go-kart racing game, is a subgenre of racing video games. Kart racing games have simplified driving mechanics while including unusual racetrack designs, obstacles, and vehicular combat. Though the genre has its roots in the 1980s, Super Mario Kart (1992) popularized the genre, with the Mario Kart series still being considered the foremost kart racing franchise.

Light gun shooterW
Light gun shooter

Light gun shooter, also called light gun game or simply gun game, is a shooter video game genre in which the primary design element is aiming and shooting with a gun-shaped controller. Light gun shooters revolve around the protagonist shooting targets, either antagonists or inanimate objects. Light gun shooters generally feature action or horror themes and some may employ a humorous, parodic treatment of these conventions. These games typically feature "on-rails" movement, which gives the player control only over aiming; the protagonist's other movements are determined by the game. Games featuring this device are sometimes termed "rail shooters", though this term is also applied to games of other genres in which "on-rails" movement is a feature. Some, particularly later, games give the player greater control over movement and in still others the protagonist does not move at all.

MetroidvaniaW
Metroidvania

Metroidvania is a subgenre of action-adventure video games. The term is a portmanteau of the game series Metroid and Castlevania. Metroidvania games use game design and mechanics that are similar to games from these two series. Specifically, the term derives from the Castlevania title Castlevania: Symphony of the Night and many of the games in the franchise which come after it, which are generally considered to contain certain aspects of gameplay comparable to that of the Metroid series of games. As such, the term is used to invoke gameplay concepts and mechanics similar to that of these two series. Koji Igarashi, the assistant director for Castlevania: Symphony of the Night, is credited with establishing key principles of Metroidvanias through his work on other Castlevania games.

Music video gameW
Music video game

A music video game, also commonly known as a music game, is a video game where the gameplay is meaningfully and often almost entirely oriented around the player's interactions with a musical score or individual songs. Music video games may take a variety of forms and are often grouped with puzzle games due to their common use of "rhythmically generated puzzles".

Platform gameW
Platform game

Platform games is a video game genre and subgenre of action games. Platformers are characterized by their heavy use of jumping and climbing to navigate the player's environment and reach their goal. Levels and environments tend to feature uneven terrain and suspended platforms of varying height that requires use of the player character's abilities in order to traverse. Other acrobatic maneuvers often factor into the gameplay as well, such as climbing, swinging from objects such as vines or grappling hooks, jumping off of walls, air dashing, gliding through the air, being shot from cannons or bouncing from springboards or trampolines. These mechanics, even in the context of other genres, are commonly called platforming. The most common unifying element of games of this genre is the ability to jump. Games where jumping is automated completely, such as 3D games in The Legend of Zelda series, fall outside of the genre.

Racing gameW
Racing game

Racing games are a video game genre in which the player participates in a racing competition with any type of land, water, air, or space vehicles. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between simulations and simplified arcade-style racing games. Go-kart racing games emerged in the 1990s as a popular sub-genre of the latter. Racing games may also fall under the category of sports games.

Rhythm gameW
Rhythm game

Rhythm game or rhythm action is a genre of music-themed action video game that challenges a player's sense of rhythm. Games in the genre typically focus on dance or the simulated performance of musical instruments, and require players to press buttons in a sequence dictated on the screen. Many rhythm games include multiplayer modes in which players compete for the highest score or cooperate as a simulated musical ensemble. While conventional game controllers may be used as input devices, rhythm games often feature novel game controllers that emulate musical instruments. Certain dance-based games require the player to physically dance on a mat, with pressure-sensitive pads acting as the input device.

RoguelikeW
Roguelike

Roguelike is a subgenre of role-playing video games characterized by a dungeon crawl through procedurally generated levels, turn-based gameplay, tile-based graphics, and permanent death of the player character. Most roguelikes are based on a high fantasy narrative, reflecting their influence from tabletop role playing games such as Dungeons & Dragons.

Shoot 'em upW
Shoot 'em up

Shoot 'em up is a subgenre of video games within the shooter subgenre in the action genre. There is no consensus as to which design elements compose a shoot 'em up. Some restrict the definition to games featuring spacecraft and certain types of character movement; others allow a broader definition including characters on foot and a variety of perspectives.

Shooter gameW
Shooter game

Shooter games are a subgenre of action video game, which often test the player's spatial awareness, reflexes, and speed in both isolated single player or networked multiplayer environments. Shooter games encompass many subgenres that have the commonality of focusing on the actions of the avatar engaging in combat with a weapon against both code-driven NPC enemies or other avatars controlled by other players.

Space flight simulation gameW
Space flight simulation game

A space flight simulation game is a genre of flight simulator video games that lets players experience space flight to varying degrees of realism. Many games feature space combat, and some games feature commerce, and trading in addition to combat.

Stealth gameW
Stealth game

A stealth game is a type of video game in which the player primarily uses stealth to avoid or overcome antagonists. Games in the genre typically allow the player to remain undetected by hiding, sneaking, or using disguises. Some games allow the player to choose between a stealthy approach or directly attacking antagonists, but rewarding the player for greater use of stealth. The genre has employed espionage, counter-terrorism, and rogue themes, with protagonists who are special forces operatives, special agents, spies, thieves, ninjas, or assassins. Some games have also combined stealth elements with other genres, such as first-person shooters and platformers.

Survival gameW
Survival game

Survival games are a subgenre of action video games set in hostile, intense, open-world environments. Players generally begin with minimal equipment and are required to survive as long as possible by crafting tools, weapons, shelters, and collecting resources. Many survival games are based on randomly or procedurally generated persistent environments; more recently, survival games are often playable online, allowing players to interact in a single world. Survival games are generally open-ended with no set goals and often closely related to the survival horror genre, where the player must survive within a supernatural setting, such as a zombie apocalypse.

Survival horrorW
Survival horror

Survival horror is a subgenre of action-adventure and horror video games that focuses on survival of the character as the game tries to frighten players with either horror graphics or scary ambience. Although combat can be part of the gameplay, the player is made to feel less in control than in typical action games through limited ammunition or weapons, health, speed and vision, or through various obstructions of the player's interaction with the game mechanics. The player is also challenged to find items that unlock the path to new areas and solve puzzles to proceed in the game. Games make use of strong horror themes, like dark mazelike environments and unexpected attacks from enemies.

Tactical shooterW
Tactical shooter

A tactical shooter is a subgenre of shooter games that cover both the first-person shooter and third-person shooter genres. These games simulate realistic combat, thus making tactics and caution more important than quick reflexes in other action games. Tactical shooters involving military combat are sometimes known as "soldier simulator" or "Mil-Sim".

Third-person shooterW
Third-person shooter

Third-person shooter (TPS) is a subgenre of 3D shooter games in which the gameplay consists primarily of shooting. It is very closely related to first-person shooters, but with the player character visible on-screen during play.