Deal with the DevilW
Deal with the Devil

A deal with the Devil is a cultural motif exemplified by the legend of Faust and the figure of Mephistopheles, as well as being elemental to many Christian traditions. According to traditional Christian belief about witchcraft, the pact is between a person and the Devil or another demon, trading a soul for diabolical favours, which vary by the tale, but tend to include youth, knowledge, wealth, fame and power.

Dolorous StrokeW
Dolorous Stroke

The Dolorous Stroke is a trope in Arthurian legend and some other stories of Celtic origin. In its fullest form, it concerns the Fisher King, the guardian of the Holy Grail, who falls into sin and consequently suffers a wound from a mystical weapon. He becomes the Maimed King, and his kingdom suffers similarly, becoming the Wasteland: neither will be healed until the successful completion of the Grail Quest. Balyn struck King Pelles with it.

ExileW
Exile

To be in exile means to be forced away from one's home and unable to return. People may be in exile for legal or other reasons.

Good and evilW
Good and evil

In religion, ethics, philosophy, and psychology "good and evil" is a very common dichotomy. In cultures with Manichaean and Abrahamic religious influence, evil is usually perceived as the dualistic antagonistic opposite of good, in which good should prevail and evil should be defeated. In cultures with Buddhist spiritual influence, both good and evil are perceived as part of an antagonistic duality that itself must be overcome through achieving Śūnyatā meaning emptiness in the sense of recognition of good and evil being two opposing principles but not a reality, emptying the duality of them, and achieving a oneness.

Holy GrailW
Holy Grail

The Holy Grail is a treasure that serves as an important motif in Arthurian literature. Different traditions describe it as a cup, dish or stone with miraculous powers that provides eternal youth or sustenance in infinite abundance, often in the custody of the Fisher King. The term "holy grail" is often used to denote an elusive object or goal that is sought after for its great significance.

KeynoteW
Keynote

A keynote in public speaking is a talk that establishes a main underlying theme. In corporate or commercial settings, greater importance is attached to the delivery of a keynote speech or keynote address. The keynote establishes the framework for the following programme of events or convention agenda; frequently the role of keynote speaker will include that of convention moderator. It will also flag up a larger idea—a literary story, an individual musical piece, or event.

King asleep in mountainW
King asleep in mountain

The king asleep in mountain is a prominent folklore motif found in many folktales and legends. Thompson also termed it as the Kyffhäuser type. Some other designations are: king in the mountain, king under the mountain, or sleeping hero.

Locus amoenusW
Locus amoenus

Locus amoenus is a literary topos involving an idealized place of safety or comfort. A locus amoenus is usually a beautiful, shady lawn or open woodland, or a group of idyllic islands, sometimes with connotations of Eden or Elysium.

Veil of IsisW
Veil of Isis

The veil of Isis is a metaphor and allegorical artistic motif in which nature is personified as the goddess Isis covered by a veil or mantle, representing the inaccessibility of nature's secrets. It is often combined with a related motif, in which nature is portrayed as a goddess with multiple breasts who represents Isis, Artemis, or a combination of both.

Wild HuntW
Wild Hunt

The Wild Hunt is a folklore motif that historically occurs in the folklore of various northern European cultures. Wild Hunts typically involve a "soul-raving" chase led by a mythological figure escorted by a ghostly or supernatural group of hunters passing in wild pursuit. The leader of the hunt is often a named figure associated with Odin in Germanic legends, but may variously be a historical or legendary figure like Theodoric the Great, the Danish king Valdemar Atterdag, the Welsh psychopomp Gwyn ap Nudd, biblical figures such as Herod, Cain, Gabriel, or the Devil, or an unidentified lost soul or spirit either male or female. The hunters are generally the souls of the dead or ghostly dogs, sometimes fairies, Valkyries, or elves.