
After Burner is an arcade vehicular combat game developed and released by Sega in 1987. The player assumes control of an American F-14 Tomcat fighter jet, and must clear each of the game's eighteen unique stages by destroying incoming enemies, using both a machine gun and a limited supply of heat-seeking missiles. It uses a third-person perspective, previously utilized by Sega's earlier games Space Harrier (1985) and Out Run (1986), and runs on the Sega X Board arcade system, which is capable of surface and sprite rotation. It is the fourth Sega game to use a hydraulic "taikan" motion simulator arcade cabinet, one that is more elaborate than their earlier "taikan" simulator games. The cabinet simulates an aircraft cockpit, with flight stick controls, a chair with seatbelt, and hydraulic motion technology that moves, tilts, rolls and rotates the cockpit in sync with the on-screen action.

After Burner II is an arcade combat flight simulator game released by Sega in 1987. It is the second game in the After Burner series, and was released for the Sega X Board arcade system. In the game, players fly an F-14 Tomcat jet fighter, gunning down enemies while avoiding incoming fire. After Burner II came both a standard arcade cabinet and a servo actuated, sit-down motion simulator version which moved according to the motion of the plane onscreen. The cockpit would bank in the same direction the on-screen aircraft was banking. It is an updated version of After Burner, with the addition of throttle controls. It was a commercial success, becoming Japan's highest-grossing arcade game of 1988.

Akatsuki Blitzkampf is a series of Japanese dōjin 2D fighting games, developed by the dōjin circle SUBTLE STYLE for Microsoft Windows. The first installment in the series, titled Akatsuki Shisei Ichigō was released in November 2003. It would later be reworked and released as Akatsuki Blitzkampf on April 30, 2007. On September 27, 2007 Japanese video game magazine Monthly Arcadia revealed that the game would be launched as an arcade title, published by SUBTLE STYLE itself. The arcade version of the game was titled Akatsuki Blitzkampf Ausf. Achse, and was released february 20, 2008 for the Sega NAOMI arcade system. On march 26th of 2010 the game was announced to be getting a PC port, which was later released as En-Eins Perfektewelt in 2011.
Fantasy Zone is a 1986 arcade game by Sega, and the first game in the Fantasy Zone series. It was later ported to a wide variety of consoles, including the Master System. The player controls a sentient spaceship named Opa-Opa who fights an enemy invasion in the titular group of planets. The game contains a number of features atypical of the traditional scrolling shooter. The main character, Opa-Opa, is sometimes referred to as Sega's first mascot character.

Karnov's Revenge is a 1994 fighting game developed by Data East, released for the Neo Geo. It's the second game in the Fighter's History series. The game was later ported to the Neo Geo, Neo Geo CD and Sega Saturn home consoles.

The King of Fighters '95 is a fighting game produced by SNK for the Neo Geo arcade and home consoles in 1995. It is the sequel to The King of Fighters '94 and the second game in The King of Fighters series. It is also the first game in the series to be ported to other home consoles besides the Neo Geo AES and Neo-Geo CD thus making SNK a second-party developer, with versions released for the PlayStation, Sega Saturn and Game Boy. It was also rereleased in The King of Fighters Collection: The Orochi Saga in 2008 for the PlayStation 2, PlayStation Portable and Wii.

Out Run is an arcade driving video game released by Sega in September 1986. It is known for its pioneering hardware and graphics, nonlinear gameplay, a selectable soundtrack with music composed by Hiroshi Kawaguchi, and the hydraulic motion simulator deluxe arcade cabinet. The goal is to avoid traffic and reach one of five destinations.

Shenmue II is a 2001 action-adventure game developed by Sega AM2 and published by Sega for the Dreamcast. It was directed, produced and written by Yu Suzuki. Like the original Shenmue (1999), Shenmue II consists of open-world environments, brawler battles and quick time events. It features a day-and-night system, variable weather effects, non-player characters with daily schedules, and various minigames. The player controls teenage martial artist Ryo Hazuki as he arrives in Hong Kong in 1987 in pursuit of his father's killer. His journey takes him to Kowloon and the mountains of Guilin, where he meets a girl who is part of his destiny.

Space Harrier is a third-person arcade rail shooter game developed by Sega and released in 1985. It was originally conceived as a realistic military-themed game played in the third-person perspective and featuring a player-controlled fighter jet, but technical and memory restrictions resulted in Sega developer Yu Suzuki redesigning it around a jet-propelled human character in a fantasy setting. The arcade game is controlled by an analog flight stick while the deluxe arcade cabinet is a cockpit-style hydraulic motion simulator cabinet that tilts and rolls during play, for which it is referred as a taikan (体感) or "body sensation" arcade game in Japan.

Street Fighter III: New Generation is a fighting video game in Capcom's Street Fighter series, originally released as coin-operated arcade game in 1997. The game's name as it appears on the cabinet is Three: A New Generation of Street Fighters. Street Fighter III was produced for the CD-ROM-based CP System III hardware, which allowed for more elaborate 2D graphics than the CPS II-based Street Fighter Alpha games, while revamping many of the play mechanics. The game, which was designed as a direct sequel to Street Fighter II, initially discarded every previous character except for Ryu and Ken, introducing an all-new roster led by Alex. Likewise, a new antagonist named Gill took over M. Bison's role from the previous games as the new boss character.

Street Fighter III 2nd Impact: Giant Attack is a competitive fighting game produced by Capcom that was released as a coin-operated arcade game in 1997. It is an update of Street Fighter III: New Generation. Like its predecessor, it runs on the CP System III hardware. 2nd Impact introduced new gameplay mechanics, new characters, and new special moves. The game also brings back bonus rounds, not seen in the series since Super Street Fighter II. It is also the only CPS3 title to have a widescreen feature.

Twinkle Star Sprites is a 1996 competitive scrolling shooter arcade game originally created by ADK. It was ADK's last production for the Neo-Geo platform. The gameplay, which can be characterized as a combination of a fixed shooter and a versus puzzle game, uses combinations of shots, as well as timed power-ups to attempt to damage the opponent. These attacks also serve as counters to the opponent's attack.

X-Men: Children of the Atom is an arcade game that was produced by Capcom and released on the CP System II arcade hardware in 1994 in Japan and in 1995 in North America and Europe.