
Human Killing Machine is a 2D fighting video game. The game was developed by British company Tiertex who hired external team Blue Turtle to produce the graphics, and published by U.S. Gold, released in March 1989. It was touted as a sequel to Tiertex's home computer conversion of Street Fighter. It was released on the 8 and 16-bit home computer formats.

Marvel Super Heroes vs. Street Fighter is a crossover fighting video game developed and published by Capcom. It is the sequel to X-Men vs. Street Fighter and the second installment in the Marvel vs. Capcom series. The game was first released as an arcade game in 1997. It then received ports to the Sega Saturn in 1998 and the PlayStation in 1999.

Street Fighter is a 1987 arcade game developed by Capcom. It is the first competitive fighting game produced by the company and the first installment in the Street Fighter series. It was a commercial success in arcades and introduced special attacks and some of the conventions made standard in later fighting games, such as the six-button controls and the use of command-based special moves.

Street Fighter III: New Generation is a fighting video game in Capcom's Street Fighter series, originally released as coin-operated arcade game in 1997. The game's name as it appears on the cabinet is Three: A New Generation of Street Fighters. Street Fighter III was produced for the CD-ROM-based CP System III hardware, which allowed for more elaborate 2D graphics than the CPS II-based Street Fighter Alpha games, while revamping many of the play mechanics. The game, which was designed as a direct sequel to Street Fighter II, initially discarded every previous character except for Ryu and Ken, introducing an all-new roster led by Alex. Likewise, a new antagonist named Gill took over M. Bison's role from the previous games as the new boss character.

Street Fighter III 2nd Impact: Giant Attack is a competitive fighting game produced by Capcom that was released as a coin-operated arcade game in 1997. It is an update of Street Fighter III: New Generation. Like its predecessor, it runs on the CP System III hardware. 2nd Impact introduced new gameplay mechanics, new characters, and new special moves. The game also brings back bonus rounds, not seen in the series since Super Street Fighter II. It is also the only CPS3 title to have a widescreen feature.

Street Fighter III 3rd Strike: Fight for the Future is a 2D Competitive fighting game developed and published by Capcom, originally released for the arcades in 1999. It was ported to the Dreamcast, PlayStation 2, and Xbox between 2000 and 2010. A downloadable online version titled Street Fighter III: 3rd Strike Online Edition was released on PlayStation Network and Xbox Live Arcade in 2011.

Street Fighter 30th Anniversary Collection is a compilation of competitive fighting games from the Street Fighter series developed by Digital Eclipse and published by Capcom. The collection was released for Nintendo Switch, PlayStation 4, Windows and Xbox One in May 2018.

Street Fighter 2010: The Final Fight is a side-scrolling action platform game released by Capcom for the Nintendo Entertainment System in 1990. It was marketed as a science-fiction-themed spin-off to the 1987 arcade game Street Fighter. The English localization of 2010 changed the name and backstory of the main character to imply that he was Ken from Street Fighter, whereas the protagonist in the original Japanese version is a completely unrelated character named Kevin. 2010 is of a different genre from the traditional Street Fighter games, which are one-on-one fighting games.

Street Fighter Alpha: Warriors' Dreams, known as Street Fighter Zero in Japan, Asia, South America, and Oceania, is a 2D 1995 competitive fighting game by Capcom originally released for the arcade for the CP System II hardware. It was the first all new Street Fighter game produced by Capcom since the release of Street Fighter II in 1991. The working title for the game was Street Fighter Legends.

Street Fighter Alpha 2, known as Street Fighter Zero 2 in Japan, Asia, South America, and Oceania, is a 1996 fighting game originally released for the CPS II arcade hardware by Capcom. The game is both a sequel and a remake to the previous year's Street Fighter Alpha: Warriors' Dreams, which is itself a prequel to the Street Fighter II series in terms of plot and setting. The game features a number of improvements over the original, such as new attacks, stages, endings, and gameplay features. It was followed by Street Fighter Alpha 3.

Street Fighter Alpha 3, released as Street Fighter Zero 3 in Japan, Asia, South America, and Oceania, is a 2D competitive fighting game originally released by Capcom for the arcade in 1998. It is the third and final installment in the Street Fighter Alpha sub-series, which serves as a prequel to Street Fighter II, and ran on the same CP System II hardware as previous Alpha games. The game was produced after the Street Fighter III sub-series has started, being released after 2nd Impact, but before 3rd Strike. Alpha 3 further expanded the playable fighter roster from Street Fighter Alpha 2 and added new features such as selectable fighting styles called "isms".

Street Fighter Alpha Anthology, released in Japan as Street Fighter Zero: Fighters' Generation, is a 2006 fighting game compilation that collects the Street Fighter Alpha series. The game also includes a remixed version of the console-exclusive Street Fighter Alpha 2 Gold and Super Gem Fighter Mini Mix, as well as two secret games.

Street Fighter Anniversary Collection is a bundle of two Street Fighter games: Hyper Street Fighter II, and Street Fighter III: 3rd Strike. It was released for the PlayStation 2 and Xbox. Both versions are nearly identical, but the latter version offers online competitive play. The PlayStation 2 version of the bundle was only released in North America, since the PS2 versions of Hyper Street Fighter II and 3rd Strike were released as separate stand-alone games in Japan, with the PAL region only receiving a separate release of Hyper Street Fighter II on the PS2. The Xbox version of the bundle was released in all three regions.

Street Fighter Collection is a fighting game compilation developed and published by Capcom for the Sega Saturn and PlayStation. It contains the original Super Street Fighter II, its follow-up Super Street Fighter II Turbo, and an enhanced version of Street Fighter Alpha 2 titled Street Fighter Alpha 2 Gold, which is exclusive to this compilation.

Street Fighter EX is a 2D head-to-head fighting game with 3D graphics, originally released as a coin-operated arcade game for the Sony ZN hardware in 1996. It is a spin-off of the Street Fighter series co-produced by Capcom with Arika and was the first game in the series to feature 3D polygon graphics. It was followed by an updated arcade version titled Street Fighter EX Plus, as well as a PlayStation-exclusive home console version titled Street Fighter EX Plus α, both released in 1997. A Nintendo 64 version was also announced for release in 1997, but later cancelled.

Street Fighter EX2 is a 2D head-to-head fighting game with 3D graphics co-produced by Capcom and Arika and originally released in 1998 as a coin-operated arcade game for the Sony ZN-2 hardware. It is the sequel to the original Street Fighter EX, a 3D spin-off of the Street Fighter series. An updated version of the game titled Street Fighter EX2 Plus was released in 1999 in arcades as well and subsequently ported to the PlayStation the same year.

Street Fighter EX3 is a 2D head-to-head fighting game with 3D graphics, developed by Arika and published by Capcom. It is the third and final console installment in the Street Fighter EX series. The game was first released on March 4, 2000 in Japan and on October 26, 2000 in North America as a launch title for the PlayStation 2, making it the first game in the Street Fighter series to be released on the console. It was subsequently released in Europe on March 2, 2001.

Street Fighter II: The World Warrior is a competitive fighting game developed by Capcom and originally released for arcades in 1991. It is the second installment in the Street Fighter series and the sequel to Street Fighter, released in 1987. It is Capcom's fourteenth game to use the CP System arcade system board. Street Fighter II improved many of the concepts introduced in the first game, including the use of special command-based moves, combo system, six-button configuration, and wider selection of playable characters, each with unique fighting style. It prominently features a popular two-player mode that obligates direct, human-to-human competitive play which prolonged the survival of the declining video game arcade business market by stimulating business and driving the fighter genre. It inspired grassroots tournament events, culminating into Evolution Championship Series (EVO). Street Fighter II shifted the arcade competitive dynamic from high score into human competition, including large groups.

Street Fighter II Turbo: Hyper Fighting is a competitive fighting game released by Capcom for arcades in 1992. It is the third arcade version of Street Fighter II, part of the Street Fighter franchise, following Street Fighter II: Champion Edition, and was initially released as an enhancement kit for that game. Released less than a year after the previous installment, Turbo introduced a faster playing speed and new special moves for certain characters, as well as further refinement to the character balance.

Street Fighter II: Champion Edition, released as Street Fighter II Dash in Japan, is a fighting game released by Capcom in 1992. It was launched for arcades and converted to several video game consoles. It is the first of several updated versions of Street Fighter II, and part of the Street Fighter series. The main changes are the addition of the four grand masters as playable characters and mirror matches. The fighting techniques of the eight main characters from the original game were further balanced for competitive play.

Street Fighter IV is a 2008 fighting game published by Capcom, who also co-developed the game with Dimps. It was the first original main entry in the series since Street Fighter III in 1997, a hiatus of eleven years.

Street Fighter Online: Mouse Generation is a 2008 competitive fighting game produced by Capcom subsidiary Daletto in association with Revoltech and released for the PC. The game uses a PC mouse for combat, and the characters are customizable to some degree. In addition to the established Street Fighter characters in the game, Mouse Generation also includes licensed characters based on novels, manga and anime such as the characters based on the works by Wuxia novelist Louis Cha, and one real-life person.

Street Fighter V is a fighting game developed by Capcom and Dimps and published by Capcom for the PlayStation 4 and Microsoft Windows in 2016.

Street Fighter X Mega Man is a crossover platform game created by Singaporean fan developer Seow Zong Hui. Initially developed as a fan game, Street Fighter X Mega Man later received support from Capcom, who assisted in the production of the game. Street Fighter X Mega Man was released as a free download from Capcom Unity on December 17, 2012. It celebrates the 25th anniversary of both Capcom's Mega Man and Street Fighter franchises. Gameplay mimicks the design of classic Mega Man games with Street Fighter characters substituting as important enemies encountered in the game. The game received mixed to positive reviews by critics, with some common complaints relating to technical issues and a lack of a save feature. In response to the complaints, an update was released on January 28, 2013 titled Street Fighter X Mega Man V2, which added a password save feature and other fixes.

Street Fighter X Tekken is a crossover fighting game developed by Capcom and released in March 2012 for the PlayStation 3 and Xbox 360, in May for Microsoft Windows and in October for the PlayStation Vita. The game features characters from both the Street Fighter franchise and Namco's Tekken series. In the game, each player selects two characters respectively and face other as duos in tag team fighting matches, with the objective to knock out one of the members from the opposing team. In addition to the game's multiplayer modes, the game also features a single-player Story mode with a plot revolving around a mysterious object called the "Pandora".

Street Fighter: The Movie is a 1995 head-to-head fighting game released as a coin-operated arcade game. The game is based on the 1994 live-action Street Fighter movie, itself based on the Street Fighter series of fighting games, and uses digitized images of the film's cast. The game was developed by Chicago-based Incredible Technologies and distributed to the arcades by Capcom.

Street Fighter: The Movie is a head-to-head fighting game released for the PlayStation and Sega Saturn in 1995, with the game serving as a North American launch title for the PlayStation. The game is based on the 1994 live-action Street Fighter movie, itself based on the Street Fighter series of fighting games, and uses digitized images of the film's cast as the characters. While it shares its title with the arcade game Street Fighter: The Movie, the home version is not a port but a similar game developed on the same premise. The home version was developed and published by Capcom in Japan and released in North America and Europe by Acclaim Entertainment.

Street Fighter: The Storytelling Game is a role-playing game based on the Street Fighter video game series. It uses most of the basic game mechanics from White Wolf's World of Darkness games. It was released in 1994 and contains most of the characters from Super Street Fighter II. The Storytelling Game is currently out of print, as are all games using the original Storytelling System.

Super Gem Fighter Mini Mix, released in Japan as Pocket Fighter , is a fighting video game released by Capcom in 1997 for the CPS II arcade system. It was ported to the PlayStation, which retained the Pocket Fighter title for its North American and European releases, then the Sega Saturn and WonderSwan, as well as the PlayStation 2 as part of the Street Fighter Alpha-themed compilation title Street Fighter Alpha Anthology.

Super Puzzle Fighter II Turbo, released in Japan as Super Puzzle Fighter II X, is a one or two player tile-matching puzzle video game first released in 1996 for the CP System II (CPS2) arcade board, by Capcom and its Capcom Coin-Op division. The game's title is a parody of Super Street Fighter II Turbo, as there were no other Puzzle Fighter games at the time, and the game includes music and interface elements spoofing the Street Fighter Alpha and Darkstalkers games. It was a response to Sega's Puyo Puyo 2 that had been sweeping the Japanese arcade scene.

Super Street Fighter II: The New Challengers is a competitive fighting game produced by Capcom and originally released as an arcade game in 1993. It is the fourth game in the Street Fighter II sub-series of Street Fighter games, following Street Fighter II: Hyper Fighting. It refines and balances the existing character roster from the previous versions, and introduces four new characters. It is the first game on Capcom's CP System II hardware, with more sophisticated graphics and audio over the original CP System hardware used in previous versions of Street Fighter II.

Super Street Fighter II Turbo is a fighting game released for the arcades by Capcom in Japan on February 23, 1994, in North America on February 23 and March 26, 1994 (beta) and in Europe in March 1994 (beta). It is the fifth installment in the Street Fighter II sub-series of Street Fighter games, following Super Street Fighter II: The New Challengers. Like its predecessor, it ran on the CP System II hardware.

Super Street Fighter II Turbo HD Remix is a two dimensional fighting game released using the PlayStation Store and Xbox Live Arcade download services. A physical copy of the game was later released as part of Capcom Digital Collection. It is a remake of Super Street Fighter II Turbo featuring the original game and a high definition version using graphics drawn by UDON Entertainment, and arranged music by OverClocked ReMix members. The game was designed by Backbone Entertainment's David Sirlin to be the sixth definitive version of Street Fighter II, although it is in fact the seventh, being released after Hyper Street Fighter II.

Super Street Fighter IV is a 2010 fighting game produced by Capcom. It is an updated version of Street Fighter IV and has been said to mark the definitive end of the Street Fighter IV series. Having been deemed too large an update to be deployed as DLC, the game was made into a standalone title but given a lower price than that of a full retail game. It was released in April 2010 for the PlayStation 3 and Xbox 360. Super Street Fighter IV: 3D Edition was released as one of the launch titles for the Nintendo 3DS, with 3D functionality, on February 26, 2011, in Japan. The game has sold 1.9 million units worldwide, while the 3D Edition for the 3DS has sold an additional 1.1 million units worldwide.

Super Street Fighter IV: 3D Edition is a fighting video game developed and published by Capcom for the Nintendo 3DS handheld game console. It was released as a launch game in all continents, but in Japan first on 26 February 2011. It is a port of the console game Super Street Fighter IV. The game has sold 1.3 million units worldwide for 3DS.

Super Street Fighter IV: Arcade Edition is an update to Super Street Fighter IV, originally released in 2010 for the arcades. It has been ported in 2011 for Microsoft Windows, PlayStation 3, and Xbox 360 and in 2017, the Xbox 360 version became backward compatible on the Xbox One.

Tekken X Street Fighter is a crossover fighting game that was being developed by Bandai Namco Entertainment. It was supposed to cross the universes of Namco's Tekken and Capcom's Street Fighter into one game, creating a roster from both franchises. The game was announced at the 2010 San Diego Comic-Con International by Bandai Namco producer Katsuhiro Harada. The gameplay of Tekken X Street Fighter was going to feature the same 3D fighting game engine of the Tekken franchise, as opposed to Street Fighter X Tekken, which features the 2D-style gameplay of Street Fighter IV.

Ultra Street Fighter II: The Final Challengers is a fighting game developed and published by Capcom for the Nintendo Switch video game console, which released worldwide on 26 May 2017. It is an updated version of 1994's Super Street Fighter II Turbo. The game features two graphical styles—classic pixel art and updated high-definition art. New gameplay mechanics and modes were also introduced, with minor changes being made to the game's balance. The game garnered mixed-to-positive reviews from critics, who praised its updated visuals, but criticized the $40 price, the Way of the Hado mode, and control problems.

X-Men vs. Street Fighter is a crossover fighting video game developed and published by Capcom. It is Capcom's third fighting game to feature Marvel Comics characters, following X-Men: Children of the Atom and Marvel Super Heroes, and the first installment in the Marvel vs. Capcom series. As the title suggests, the game includes characters from Marvel's X-Men franchise and the cast from Capcom's Street Fighter series. Originally released as a coin-operated arcade game in 1996, it was ported to the Sega Saturn in 1997 and the PlayStation in 1998.